BearishSun 7cf6abe4a5 Vulkan spot light shadows functional před 8 roky
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit před 9 roky
BsVulkanCommandBuffer.cpp 7cf6abe4a5 Vulkan spot light shadows functional před 8 roky
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass před 9 roky
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects před 9 roky
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled před 9 roky
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanFramebuffer.cpp 4fe38f7bfe Omni-directional shadows running on Vulkan před 8 roky
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform před 8 roky
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures před 8 roky
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures před 8 roky
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures před 8 roky
BsVulkanGpuPipelineState.cpp 7cf6abe4a5 Vulkan spot light shadows functional před 8 roky
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures před 8 roky
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures před 8 roky
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects před 9 roky
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures před 8 roky
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources před 8 roky
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins před 8 roky
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled před 9 roky
BsVulkanRenderAPI.cpp 36c515ba66 When logging an error report, log the system information as well před 8 roky
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI před 9 roky
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering před 9 roky
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures před 8 roky
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures před 8 roky
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources před 8 roky
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering před 9 roky
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures před 8 roky
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects před 9 roky