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- #pragma once
- #include "CmD3D11Prerequisites.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11VideoMode
- {
- public:
- D3D11VideoMode();
- D3D11VideoMode(const D3D11VideoMode& ob);
- D3D11VideoMode(DXGI_OUTPUT_DESC d3ddm, DXGI_MODE_DESC modeDesc);
- ~D3D11VideoMode();
- UINT32 getWidth() const { return mModeDesc.Width; }
- UINT32 getHeight() const { return mModeDesc.Height; }
- DXGI_FORMAT getFormat() const { return mModeDesc.Format; }
- DXGI_RATIONAL getRefreshRate() const { return mModeDesc.RefreshRate; }
- UINT32 getColorDepth() const;
- DXGI_OUTPUT_DESC getDisplayMode() const { return mDisplayMode; }
- DXGI_MODE_DESC getModeDesc() const { return mModeDesc; }
- String getDescription() const;
- private:
- DXGI_OUTPUT_DESC mDisplayMode;
- DXGI_MODE_DESC mModeDesc;
- UINT32 modeNumber;
- };
- }
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