BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 ani în urmă
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanCommandBuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanCommandBufferManager.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 ani în urmă
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 ani în urmă
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 ani în urmă
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 ani în urmă
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 ani în urmă
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanTexture.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 ani în urmă
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă