BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
GBufferInput.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching vor 8 Jahren
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
ImportanceSampling.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range vor 8 Jahren
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
PPBase.bslinc f888d7c751 Inital work on HBAO vor 8 Jahren
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF vor 8 Jahren
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PerCameraData.bslinc 55e942d2fa More work on temporal resolve shader vor 8 Jahren
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. vor 8 Jahren
RayMarch.bslinc 24942205e6 Cleaning up the SSRTrace and related shaders vor 8 Jahren
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SHCommon.bslinc 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients vor 8 Jahren
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. vor 8 Jahren
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise vor 8 Jahren
TemporalResolve.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren