BsEditorWindowBase.cpp 2.9 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "CmApplication.h"
  3. #include "CmCoreThread.h"
  4. #include "CmSceneObject.h"
  5. #include "CmRenderWindow.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsEditorGUI.h"
  10. using namespace CamelotFramework;
  11. using namespace BansheeEngine;
  12. namespace BansheeEditor
  13. {
  14. EditorWindowBase::EditorWindowBase()
  15. :mOwnsRenderWindow(true)
  16. {
  17. RENDER_WINDOW_DESC renderWindowDesc;
  18. renderWindowDesc.width = 200;
  19. renderWindowDesc.height = 200;
  20. renderWindowDesc.title = "EditorWindow";
  21. renderWindowDesc.fullscreen = false;
  22. renderWindowDesc.border = WindowBorder::None;
  23. renderWindowDesc.toolWindow = true;
  24. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
  25. construct(mRenderWindow);
  26. }
  27. EditorWindowBase::EditorWindowBase(const CM::RenderWindowPtr& renderWindow)
  28. :mOwnsRenderWindow(false)
  29. {
  30. construct(renderWindow);
  31. }
  32. EditorWindowBase::~EditorWindowBase()
  33. {
  34. mResizedConn.disconnect();
  35. if(mOwnsRenderWindow)
  36. mRenderWindow->destroy();
  37. mSceneObject->destroy();
  38. }
  39. void EditorWindowBase::initialize()
  40. {
  41. setPosition(0, 0);
  42. setSize(200, 200);
  43. }
  44. void EditorWindowBase::close()
  45. {
  46. EditorWindowManager::instance().destroy(this);
  47. }
  48. void EditorWindowBase::hide()
  49. {
  50. gCoreAccessor().hideWindow(mRenderWindow);
  51. }
  52. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  53. {
  54. mRenderWindow = renderWindow;
  55. mSceneObject = SceneObject::create("EditorWindow");
  56. mCamera = mSceneObject->addComponent<Camera>();
  57. mCamera->initialize(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  58. mCamera->setNearClipDistance(5);
  59. mCamera->setAspectRatio(1.0f);
  60. mCamera->setIgnoreSceneRenderables(true);
  61. mGUI = mSceneObject->addComponent<GUIWidget>(mCamera->getViewport().get());
  62. mGUI->setDepth(128);
  63. mGUI->setSkin(EditorGUI::instance().getSkin());
  64. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(mCamera->getViewport().get(), renderWindow.get(), EditorGUI::instance().getSkin());
  65. mWindowFrame->setDepth(129);
  66. mResizedConn = mCamera->getViewport()->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  67. }
  68. void EditorWindowBase::setPosition(CM::INT32 x, CM::INT32 y)
  69. {
  70. gCoreAccessor().moveWindow(mRenderWindow, x, y);
  71. }
  72. void EditorWindowBase::setSize(CM::UINT32 width, CM::UINT32 height)
  73. {
  74. gCoreAccessor().resizeWindow(mRenderWindow, width, height);
  75. }
  76. INT32 EditorWindowBase::getLeft() const
  77. {
  78. return mRenderWindow->getLeft();
  79. }
  80. INT32 EditorWindowBase::getTop() const
  81. {
  82. return mRenderWindow->getTop();
  83. }
  84. UINT32 EditorWindowBase::getWidth() const
  85. {
  86. return (UINT32) mRenderWindow->getWidth();
  87. }
  88. UINT32 EditorWindowBase::getHeight() const
  89. {
  90. return (UINT32) mRenderWindow->getHeight();
  91. }
  92. }