Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels há 11 anos atrás
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CmD3D11BlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11DepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11Device.cpp f49f30f089 DX11 clearing render target sub-area works há 12 anos atrás
CmD3D11Driver.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmD3D11DriverList.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmD3D11EventQuery.cpp 7214304ace Added Timer queries há 12 anos atrás
CmD3D11GpuBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D11GpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11GpuParamBlockBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D11GpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmD3D11HLSLParamParser.cpp 1ea161f89a Fixed an issue with DX11 $Globals shader buffer where it was incorrectly marked as shareable há 11 anos atrás
CmD3D11HLSLProgram.cpp bbded86fda Added gpu params for basic data types há 12 anos atrás
CmD3D11HLSLProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D11HardwareBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D11HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmD3D11IndexBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D11InputLayoutManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D11Mappings.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
CmD3D11MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const há 12 anos atrás
CmD3D11Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11QueryManager.cpp 7214304ace Added Timer queries há 12 anos atrás
CmD3D11RasterizerState.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) há 12 anos atrás
CmD3D11RenderStateManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmD3D11RenderSystem.cpp cb54b1bd67 Work on Inspector há 11 anos atrás
CmD3D11RenderSystemFactory.cpp 0a242cf23e Reverted Module changes há 11 anos atrás
CmD3D11RenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI há 12 anos atrás
CmD3D11RenderUtility.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
CmD3D11RenderWindow.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
CmD3D11RenderWindowManager.cpp b47fd717dd Refactored C# GUI so it uses GUIPanels há 11 anos atrás
CmD3D11SamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11Texture.cpp 5fa7bee5a7 Refactored Math há 12 anos atrás
CmD3D11TextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmD3D11TextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11TimerQuery.cpp 7214304ace Added Timer queries há 12 anos atrás
CmD3D11VertexBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D11VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D11VideoModeList.cpp c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás