#3d #game-engine #engine #gamedev

Marko Pintera b4aff8362e Removed unused flag 12 yıl önce
BansheeEditor e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced 12 yıl önce
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 yıl önce
BansheeEngine e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced 12 yıl önce
BansheeForwardRenderer 99f545b06f Added frame allocator 12 yıl önce
BansheeMono ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 yıl önce
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CamelotCore b4aff8362e Removed unused flag 12 yıl önce
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 yıl önce
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 yıl önce
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 yıl önce
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 yıl önce
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 yıl önce
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 yıl önce
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 yıl önce
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events 12 yıl önce
CamelotUtility 98445aab08 Fixed a nasty issue with stack allocation 12 yıl önce
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 yıl önce
MBansheeEngine 4846055a38 Some work on Script EditorWindow & Mono custom attributes 12 yıl önce
SBansheeEditor abc644c627 Modal windows 12 yıl önce
SBansheeEngine 6509cf4a7a Creating EditorWindow from C# works 12 yıl önce
BansheeEngine.sln ce54788a50 Fixed project dependencies and build order 12 yıl önce
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 yıl önce
Dependencies.txt e51cbce52c Started work on scripting 12 yıl önce
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 yıl önce
EditorWindowDock.txt 053df91815 Better modal window test case 12 yıl önce
GameObjectSerialization.txt e3923518a3 Tree view auto-scroll works 12 yıl önce
MonoIntegrationGuide.txt e51cbce52c Started work on scripting 12 yıl önce
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture 12 yıl önce
Opts.txt 99f545b06f Added frame allocator 12 yıl önce
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 yıl önce
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
ResourceBundles.txt e51cbce52c Started work on scripting 12 yıl önce
SpriteTexture.txt c58b45571a Added managed HString 12 yıl önce
TODO.txt b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 yıl önce
TODODoc.txt 47682e394e Work on GUIMenuBar 12 yıl önce
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 yıl önce
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 yıl önce
UndoRedo.txt 88c83017de Started work on undo/redo system 12 yıl önce