#3d #game-engine #engine #gamedev

Marko Pintera b4aff8362e Removed unused flag 11 years ago
BansheeEditor e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced 11 years ago
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago
BansheeEngine e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced 11 years ago
BansheeForwardRenderer 99f545b06f Added frame allocator 12 years ago
BansheeMono ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CamelotCore b4aff8362e Removed unused flag 11 years ago
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 11 years ago
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events 12 years ago
CamelotUtility 98445aab08 Fixed a nasty issue with stack allocation 11 years ago
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
MBansheeEngine 4846055a38 Some work on Script EditorWindow & Mono custom attributes 11 years ago
SBansheeEditor abc644c627 Modal windows 11 years ago
SBansheeEngine 6509cf4a7a Creating EditorWindow from C# works 11 years ago
BansheeEngine.sln ce54788a50 Fixed project dependencies and build order 11 years ago
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 years ago
Dependencies.txt e51cbce52c Started work on scripting 12 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 053df91815 Better modal window test case 11 years ago
GameObjectSerialization.txt e3923518a3 Tree view auto-scroll works 12 years ago
MonoIntegrationGuide.txt e51cbce52c Started work on scripting 12 years ago
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture 12 years ago
Opts.txt 99f545b06f Added frame allocator 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ProjectLibrary.txt 942eb008db EditorWidgetManager 11 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ResourceBundles.txt e51cbce52c Started work on scripting 12 years ago
SpriteTexture.txt c58b45571a Added managed HString 12 years ago
TODO.txt b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago
TODODoc.txt 47682e394e Work on GUIMenuBar 12 years ago
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 years ago
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 years ago
UndoRedo.txt 88c83017de Started work on undo/redo system 12 years ago