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- #include "BsDbgTestGameObjectRef.h"
- #include "BsDbgTestGameObjectRefRTTI.h"
- #include "CmSceneObject.h"
- #include "BsRenderable.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- DbgTestGameObjectRef::DbgTestGameObjectRef(const HSceneObject& parent)
- :Component(parent)
- {
- }
- RTTITypeBase* DbgTestGameObjectRef::getRTTIStatic()
- {
- return DbgTestGameObjectRefRTTI::instance();
- }
- RTTITypeBase* DbgTestGameObjectRef::getRTTI() const
- {
- return DbgTestGameObjectRef::getRTTIStatic();
- }
- }
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