Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 年 前
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GLSL c49a862f37 Made SpriteTexture a resource 12 年 前
win32 c5f46545e8 A bunch more code ported to new alloc system 12 年 前
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system 12 年 前
CmGLEventQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 年 前
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年 前
CmGLGpuBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年 前
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmGLHardwareBufferManager.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmGLIndexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmGLMultiRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates 12 年 前
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGLPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmGLPixelFormat.cpp fde4ac7233 Mono scripting start and first Script class 12 年 前
CmGLQueryManager.cpp 7214304ace Added Timer queries 12 年 前
CmGLRenderSystem.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 年 前
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 年 前
CmGLRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates 12 年 前
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGLTexture.cpp fde4ac7233 Mono scripting start and first Script class 12 年 前
CmGLTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 年 前
CmGLTimerQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 年 前
CmGLVertexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmWin32GLSupport.cpp 4cb382b7f3 Updated glew to 4.4 12 年 前
CmWin32Window.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
glew.cpp 4cb382b7f3 Updated glew to 4.4 12 年 前