BsScriptTexture2D.h 690 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "CmTexture.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptObject<ScriptTexture2D>
  8. {
  9. public:
  10. static void initMetaData();
  11. void* getNativeRaw() const { return mTexture.get(); }
  12. private:
  13. static void internal_createInstance(MonoObject* instance, CM::UINT32 format, CM::UINT32 width, CM::UINT32 height, bool hasMipmaps, bool gammaCorrection);
  14. static void internal_destroyInstance(ScriptTexture2D* nativeInstance);
  15. static void initRuntimeData();
  16. ScriptTexture2D(const CM::HTexture& texture);
  17. CM::HTexture mTexture;
  18. };
  19. }