Marko Pintera b5a2694499 Fixing a crash with D3D9 13 anni fa
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CamelotRenderer.cpp 8c342cec9e New structure compiles 13 anni fa
CmApplication.cpp b5a2694499 Fixing a crash with D3D9 13 anni fa
CmCamera.cpp 93e2676b37 RenderManager initial work 13 anni fa
CmCgProgram.cpp 9fff9bad3e Samplers get enumerated as shader parameters 13 anni fa
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) 13 anni fa
CmComponent.cpp 93e2676b37 RenderManager initial work 13 anni fa
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 anni fa
CmForwardRenderer.cpp 12b3f490bc More material and renderer stuff 13 anni fa
CmGameObject.cpp 93e2676b37 RenderManager initial work 13 anni fa
CmGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmGpuProgramManager.cpp 3da577fc99 Cg up and running 13 anni fa
CmGpuProgramParams.cpp 1b2dafa7c1 Removed auto params 13 anni fa
CmHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 anni fa
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmHardwarePixelBuffer.cpp a884d33548 Exception ported 13 anni fa
CmHardwareVertexBuffer.cpp 98e7cb3402 Mesh importing 13 anni fa
CmHighLevelGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton 13 anni fa
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... 13 anni fa
CmInput.cpp 3a33dcbc18 OIS set up but not working 13 anni fa
CmMaterial.cpp 12b3f490bc More material and renderer stuff 13 anni fa
CmMesh.cpp bc4b1b0d9a Mesh save/load works 13 anni fa
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 anni fa
CmMeshRTTI.h bc4b1b0d9a Mesh save/load works 13 anni fa
CmPass.cpp 71c60add08 Shaders/Materials 13 anni fa
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 anni fa
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 anni fa
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget 13 anni fa
CmRenderTexture.cpp a884d33548 Exception ported 13 anni fa
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmRenderable.cpp 93e2676b37 RenderManager initial work 13 anni fa
CmRendererManager.cpp 12b3f490bc More material and renderer stuff 13 anni fa
CmResource.cpp 97377d5890 Messing with mess initialization 13 anni fa
CmResources.cpp a9af94b318 Textures save/load - tested 13 anni fa
CmSceneManager.cpp 93e2676b37 RenderManager initial work 13 anni fa
CmShader.cpp 12b3f490bc More material and renderer stuff 13 anni fa
CmTechnique.cpp 12b3f490bc More material and renderer stuff 13 anni fa
CmTexture.cpp 7606eeff33 Renamed filenames as well 13 anni fa
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 anni fa
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmVertexIndexData.cpp 98e7cb3402 Mesh importing 13 anni fa
CmViewport.cpp 89fa56ba91 Camera as component 13 anni fa
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa