#3d #game-engine #engine #gamedev

Marko Pintera b5b886dc7e More refactoring of input selection 12 anni fa
BansheeEngine b5b886dc7e More refactoring of input selection 12 anni fa
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotClient adf169b718 New one-line input caret system working 12 anni fa
CamelotCore d68636c4da Fixing caret/selection so it work with word wrap properly 12 anni fa
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately 12 anni fa
CamelotD3D9Renderer 63b75b834b Move/resize work adequately 12 anni fa
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CamelotGLRenderer 63b75b834b Move/resize work adequately 12 anni fa
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 anni fa
CamelotUtility 63b75b834b Move/resize work adequately 12 anni fa
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 anni fa
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 anni fa
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 anni fa
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 anni fa
TODO.txt 6b2ccea5b3 Refactored text vertex generation into a separate method 12 anni fa
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 anni fa
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 anni fa
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 anni fa