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Win32
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b492b132a2
Added a way to specify application taskbar icon
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10 rokov pred |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 rokov pred |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 rokov pred |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 rokov pred |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 rokov pred |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsCoreObjectManager.cpp
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8f27ad6744
Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync
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10 rokov pred |
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BsCoreRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 rokov pred |
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BsCoreSceneManager.cpp
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00d78189f3
More work on Play in editor
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10 rokov pred |
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BsCoreThread.cpp
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625b2afd34
Build systems appears functional
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10 rokov pred |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 rokov pred |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 rokov pred |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 rokov pred |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 rokov pred |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 rokov pred |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 rokov pred |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 rokov pred |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 rokov pred |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 rokov pred |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 rokov pred |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 rokov pred |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 rokov pred |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsMaterial.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 rokov pred |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 rokov pred |
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BsMaterialRTTI.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 rokov pred |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 rokov pred |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 rokov pred |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 rokov pred |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 rokov pred |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 rokov pred |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 rokov pred |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 rokov pred |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 rokov pred |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 rokov pred |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 rokov pred |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 rokov pred |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 rokov pred |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 rokov pred |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 rokov pred |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 rokov pred |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 rokov pred |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 rokov pred |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 rokov pred |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 rokov pred |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 rokov pred |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsResourceHandle.cpp
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8e23f57d9d
Resource handle refactor (part 2)
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10 rokov pred |
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BsResourceListenerManager.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 rokov pred |
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BsResources.cpp
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78355169a1
Resource handle refactor (part 4)
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10 rokov pred |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 rokov pred |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 rokov pred |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 rokov pred |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 rokov pred |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 rokov pred |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 rokov pred |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 rokov pred |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 rokov pred |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 rokov pred |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 rokov pred |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 rokov pred |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 rokov pred |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 rokov pred |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 rokov pred |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 rokov pred |
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BsViewport.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 rokov pred |