#3d #game-engine #engine #gamedev

Marko Pintera b5fd01d86c Marking layout/area as dirty 12 lat temu
BansheeEngine b5fd01d86c Marking layout/area as dirty 12 lat temu
BansheeForwardRenderer edee70b158 Widget rendering now happens in GUIManager 12 lat temu
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 lat temu
CamelotClient bc285cfa86 Even more layout changes 12 lat temu
CamelotCore edee70b158 Widget rendering now happens in GUIManager 12 lat temu
CamelotD3D11RenderSystem bc285cfa86 Even more layout changes 12 lat temu
CamelotD3D9Renderer bc285cfa86 Even more layout changes 12 lat temu
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
CamelotGLRenderer bc285cfa86 Even more layout changes 12 lat temu
CamelotOISInput 638d7bcd6c Removed Point class and replaced it with existing Int2 12 lat temu
CamelotUtility edee70b158 Widget rendering now happens in GUIManager 12 lat temu
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData 12 lat temu
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
Notes.txt 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 lat temu
TODO.txt b5fd01d86c Marking layout/area as dirty 12 lat temu
TODODoc.txt 301aec0d46 Made more GUIElement methods internal 12 lat temu
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 lat temu
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 lat temu