Marko Pintera b60ea8260c All render systems work after shader refactor %!s(int64=11) %!d(string=hai) anos
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Include 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
Source b60ea8260c All render systems work after shader refactor %!s(int64=11) %!d(string=hai) anos
CamelotGLRenderer.vcxproj 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CamelotGLRenderer.vcxproj.filters 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CmGLPlugin.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos