#3d #game-engine #engine #gamedev

Marko Pintera b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 rokov pred
BansheeEngine ea13813c80 MouseOut event now properly gets sent before MouseOver 12 rokov pred
BansheeForwardRenderer 99f545b06f Added frame allocator 12 rokov pred
BansheeMono 5f3e72c502 C#: Added GUIButton and GUITexture 12 rokov pred
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
CamelotClient 3ce6e0bc8f Each game object now has an unique instance id 12 rokov pred
CamelotCore b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 rokov pred
CamelotD3D11RenderSystem 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 rokov pred
CamelotD3D9Renderer 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 rokov pred
CamelotEditor b19b034abb Added DebugRelease build 12 rokov pred
CamelotFBXImporter 9392e45805 Better sub-mesh handling for Meshes 12 rokov pred
CamelotFontImporter bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was 12 rokov pred
CamelotFreeImgImporter bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was 12 rokov pred
CamelotGLRenderer c49a862f37 Made SpriteTexture a resource 12 rokov pred
CamelotOISInput 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 rokov pred
CamelotUtility c853b80d25 Fixed a bug in RectI clipping code 12 rokov pred
MBansheeEditor edc54dd4aa C#: .main to .layout 12 rokov pred
MBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars 12 rokov pred
SBansheeEditor c6395d1656 Separated editor and engine GUI styles 12 rokov pred
SBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars 12 rokov pred
BansheeEngine.sln 88c83017de Started work on undo/redo system 12 rokov pred
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 rokov pred
Dependencies.txt e51cbce52c Started work on scripting 12 rokov pred
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 rokov pred
EditorWindowDock.txt ea13813c80 MouseOut event now properly gets sent before MouseOver 12 rokov pred
MonoIntegrationGuide.txt e51cbce52c Started work on scripting 12 rokov pred
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture 12 rokov pred
Opts.txt 99f545b06f Added frame allocator 12 rokov pred
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
ResourceBundles.txt e51cbce52c Started work on scripting 12 rokov pred
SpriteTexture.txt c58b45571a Added managed HString 12 rokov pred
TODO.txt 3ce6e0bc8f Each game object now has an unique instance id 12 rokov pred
TODODoc.txt 47682e394e Work on GUIMenuBar 12 rokov pred
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 rokov pred
TreeView.txt 15ad1a70cf Updated tree view auto expand functionality 12 rokov pred
UndoRedo.txt 88c83017de Started work on undo/redo system 12 rokov pred