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Win32
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2ef50fe6ee
VS2015 available as external code editor
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%!s(int64=10) %!d(string=hai) anos |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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BsBuiltinEditorResources.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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BsDockManager.cpp
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260f25eb34
Dock overlay properly renders once again
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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BsEditorWindowBase.cpp
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36d1080271
Delay compilation until editor window is in focus
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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BsGizmoManager.cpp
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e81f552e28
Added gizmos for the Light component
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BsHandleDrawManager.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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BsHandleSliderLine.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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BsProjectLibrary.cpp
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b649ca1fae
Reimporting script code as editor-only now works properly
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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BsSelection.cpp
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bae75227c1
Project library:
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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