BearishSun b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
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BsMonoArray.cpp b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsMonoAssembly.cpp 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler %!s(int64=10) %!d(string=hai) anos
BsMonoClass.cpp 29ddb80a56 Added ability to register custom inspectors for managed types %!s(int64=10) %!d(string=hai) anos
BsMonoField.cpp d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsMonoManager.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsMonoMethod.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
BsMonoPlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsMonoProperty.cpp b4b3842050 More documentation %!s(int64=11) %!d(string=hai) anos
BsMonoUtil.cpp c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
BsScriptMeta.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos