#3d #game-engine #engine #gamedev

Marko Pintera b64de5a14d Added resource management methods to Material & Shader 13 年之前
CamelotClient b64de5a14d Added resource management methods to Material & Shader 13 年之前
CamelotD3D11RenderSystem a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 年之前
CamelotD3D9Renderer e090e96915 CoreGpuObject 13 年之前
CamelotFBXImporter 19e874a87d Material serialization (untested) 13 年之前
CamelotForwardRenderer c62037b142 Parsing samplers & textures with the same name now works 13 年之前
CamelotFreeImgImporter 19e874a87d Material serialization (untested) 13 年之前
CamelotGLRenderer e090e96915 CoreGpuObject 13 年之前
CamelotOISInput 19e874a87d Material serialization (untested) 13 年之前
CamelotRenderer b64de5a14d Added resource management methods to Material & Shader 13 年之前
CamelotUtility 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 年之前
CamelotRenderer.sln f31858229c GL with new depth stencil works 13 年之前
Dependencies.txt d71ac4d2a8 OIS works 13 年之前
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前