CmShader.cpp 5.2 KB

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  1. #include "CmShader.h"
  2. #include "CmTechnique.h"
  3. #include "CmException.h"
  4. #include "CmDebug.h"
  5. #include "CmShaderRTTI.h"
  6. namespace CamelotEngine
  7. {
  8. Shader::Shader(const String& name)
  9. :mName(name)
  10. {
  11. }
  12. TechniquePtr Shader::addTechnique(const String& renderSystem, const String& renderer)
  13. {
  14. TechniquePtr technique = TechniquePtr(new Technique(renderSystem, renderer));
  15. mTechniques.push_back(technique);
  16. return technique;
  17. }
  18. void Shader::removeTechnique(UINT32 idx)
  19. {
  20. if(idx < 0 || idx >= mTechniques.size())
  21. CM_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  22. int count = 0;
  23. auto iter = mTechniques.begin();
  24. while(count != idx)
  25. {
  26. ++count;
  27. ++iter;
  28. }
  29. mTechniques.erase(iter);
  30. }
  31. void Shader::removeTechnique(TechniquePtr technique)
  32. {
  33. auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
  34. if(iterFind == mTechniques.end())
  35. CM_EXCEPT(InvalidParametersException, "Cannot remove specified technique because it wasn't found in this shader.");
  36. mTechniques.erase(iterFind);
  37. }
  38. TechniquePtr Shader::getBestTechnique() const
  39. {
  40. for(auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
  41. {
  42. if((*iter)->isSupported())
  43. {
  44. return *iter;
  45. }
  46. }
  47. CM_EXCEPT(InternalErrorException, "No techniques are supported!");
  48. // TODO - Low priority. Instead of throwing an exception use an extremely simple technique that will be supported almost everywhere as a fallback.
  49. }
  50. void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 arraySize, bool hidden)
  51. {
  52. SHADER_DATA_PARAM_DESC desc;
  53. desc.name = name;
  54. desc.gpuVariableName = gpuVariableName;
  55. desc.type = type;
  56. desc.arraySize = arraySize;
  57. desc.hidden = hidden;
  58. mDataParams[name] = desc;
  59. mObjectParams.erase(name);
  60. }
  61. void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, bool hidden)
  62. {
  63. SHADER_OBJECT_PARAM_DESC desc;
  64. desc.name = name;
  65. desc.gpuVariableName = gpuVariableName;
  66. desc.type = type;
  67. desc.hidden = hidden;
  68. mObjectParams[name] = desc;
  69. mDataParams.erase(name);
  70. }
  71. GpuParamType Shader::getParamType(const String& name) const
  72. {
  73. auto findIterData = mDataParams.find(name);
  74. if(findIterData != mDataParams.end())
  75. return GPT_DATA;
  76. auto findIterObject = mObjectParams.find(name);
  77. if(findIterObject != mObjectParams.end())
  78. return GPT_OBJECT;
  79. CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  80. }
  81. const SHADER_DATA_PARAM_DESC& Shader::getDataParamDesc(const String& name) const
  82. {
  83. auto findIterData = mDataParams.find(name);
  84. if(findIterData != mDataParams.end())
  85. return findIterData->second;
  86. CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  87. }
  88. const SHADER_OBJECT_PARAM_DESC& Shader::getObjectParamDesc(const String& name) const
  89. {
  90. auto findIterObject = mObjectParams.find(name);
  91. if(findIterObject != mObjectParams.end())
  92. return findIterObject->second;
  93. CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  94. }
  95. bool Shader::hasDataParam(const String& name) const
  96. {
  97. auto findIterData = mDataParams.find(name);
  98. if(findIterData != mDataParams.end())
  99. return true;
  100. return false;
  101. }
  102. bool Shader::hasObjectParam(const String& name) const
  103. {
  104. auto findIterObject = mObjectParams.find(name);
  105. if(findIterObject != mObjectParams.end())
  106. return true;
  107. return false;
  108. }
  109. void Shader::removeParameter(const String& name)
  110. {
  111. mDataParams.erase(name);
  112. mObjectParams.erase(name);
  113. }
  114. void Shader::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage)
  115. {
  116. SHADER_PARAM_BLOCK_DESC desc;
  117. desc.name = name;
  118. desc.shared = shared;
  119. desc.usage = usage;
  120. mParamBlocks[name] = desc;
  121. }
  122. bool Shader::isSampler(GpuParamObjectType type)
  123. {
  124. switch(type)
  125. {
  126. case GPOT_SAMPLER1D:
  127. case GPOT_SAMPLER2D:
  128. case GPOT_SAMPLER3D:
  129. case GPOT_SAMPLERCUBE:
  130. return true;
  131. }
  132. return false;
  133. }
  134. bool Shader::isTexture(GpuParamObjectType type)
  135. {
  136. switch(type)
  137. {
  138. case GPOT_TEXTURE1D:
  139. case GPOT_TEXTURE2D:
  140. case GPOT_TEXTURE3D:
  141. case GPOT_TEXTURECUBE:
  142. case GPOT_RWTEXTURE1D:
  143. case GPOT_RWTEXTURE2D:
  144. case GPOT_RWTEXTURE3D:
  145. return true;
  146. }
  147. return false;
  148. }
  149. bool Shader::isBuffer(GpuParamObjectType type)
  150. {
  151. switch(type)
  152. {
  153. case GPOT_BYTE_BUFFER:
  154. case GPOT_STRUCTURED_BUFFER:
  155. case GPOT_RWBYTE_BUFFER:
  156. case GPOT_RWAPPEND_BUFFER:
  157. case GPOT_RWCONSUME_BUFFER:
  158. case GPOT_RWSTRUCTURED_BUFFER:
  159. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  160. case GPOT_RWTYPED_BUFFER:
  161. return true;
  162. }
  163. return false;
  164. }
  165. ShaderPtr Shader::create(const String& name)
  166. {
  167. ShaderPtr newShader(new Shader(name));
  168. newShader->setThisPtr(newShader);
  169. newShader->initialize();
  170. return newShader;
  171. }
  172. RTTITypeBase* Shader::getRTTIStatic()
  173. {
  174. return ShaderRTTI::instance();
  175. }
  176. RTTITypeBase* Shader::getRTTI() const
  177. {
  178. return Shader::getRTTIStatic();
  179. }
  180. }