BearishSun 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 yıl önce
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Win32 d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 yıl önce
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 yıl önce
BsCoreApplication.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 yıl önce
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 yıl önce
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 yıl önce
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 yıl önce
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 yıl önce
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 yıl önce
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsHString.cpp d293414daf Support for multiple StringTables 10 yıl önce
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 yıl önce
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 yıl önce
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 yıl önce
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMesh.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 yıl önce
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 yıl önce
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 yıl önce
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPass.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 yıl önce
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 yıl önce
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 yıl önce
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 yıl önce
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 yıl önce
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 yıl önce
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 yıl önce
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 yıl önce
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 yıl önce
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 yıl önce
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 yıl önce
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) 10 yıl önce
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 yıl önce
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 yıl önce
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 yıl önce
BsShader.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 yıl önce
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 yıl önce
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 yıl önce
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 yıl önce
BsTexture.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 yıl önce
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsUUID.cpp ee9c441334 Proper UUID generation 10 yıl önce
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 yıl önce
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 yıl önce
BsViewport.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce