BearishSun 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
..
BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年 前
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedResource.cpp 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one 10 年 前
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年 前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableField.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年 前
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年 前
BsScriptAssemblyManager.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年 前
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年 前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsScriptBuiltin.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptCamera.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptComponent.cpp 598f1785c6 Documentation 10 年 前
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptDebug.cpp 734411f94d Status bar (untested) 10 年 前
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年 前
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions 10 年 前
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptGUIContent.cpp fb10aa71f2 Project Load/Unload (not tested) 10 年 前
BsScriptGUIElement.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsScriptGUIElementStateStyle.cpp e3d3e734a2 Documentation 10 年 前
BsScriptGUIElementStyle.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年 前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年 前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年 前
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUILayout.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up 10 年 前
BsScriptGUISkin.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年 前
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 年 前
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptGameObject.cpp 06a238cab0 Update inspector as selection changes 10 年 前
BsScriptGameObjectManager.cpp 598f1785c6 Documentation 10 年 前
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年 前
BsScriptLight.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh 11 年 前
BsScriptMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 年 前
BsScriptMesh.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年 前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年 前
BsScriptObjectManager.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptPlainText.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptPrefab.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptRenderable.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsScriptResource.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年 前
BsScriptResourceManager.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年 前
BsScriptResources.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
BsScriptScene.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus 10 年 前
BsScriptScriptCode.cpp 56fada9981 Added support for reading UTF8 & UTF16 files 10 年 前
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年 前
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableObject.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableProperty.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptShader.cpp b938e35a76 Added proper Color parameter type to Shader 10 年 前
BsScriptSpriteTexture.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptStringTable.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptStringTableManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsScriptTexture2D.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptTexture3D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptTextureCube.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年 前
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 年 前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前