BsScriptPlainText.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptResource.h"
  6. #include "BsScriptObject.h"
  7. #include "Resources/BsPlainText.h"
  8. namespace bs
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for PlainText. */
  14. class BS_SCR_BE_EXPORT ScriptPlainText : public TScriptResource<ScriptPlainText, PlainText>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlainText")
  18. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  19. static MonoObject* createInstance();
  20. private:
  21. friend class ScriptResourceManager;
  22. friend class BuiltinResourceTypes;
  23. ScriptPlainText(MonoObject* instance, const HPlainText& plainText);
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_createInstance(MonoObject* instance, MonoString* text);
  28. static MonoString* internal_getText(ScriptPlainText* thisPtr);
  29. static void internal_setText(ScriptPlainText* thisPtr, MonoString* text);
  30. };
  31. /** @} */
  32. }