BsScriptResources.h 1.2 KB

123456789101112131415161718192021222324252627282930313233343536
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. class ScriptRRefBase;
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for Resources & GameResourceManager. */
  13. class BS_SCR_BE_EXPORT ScriptResources : public ScriptObject<ScriptResources>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Resources")
  17. private:
  18. ScriptResources(MonoObject* instance);
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static MonoObject* internal_Load(MonoString* path, bool keepLoaded);
  23. static MonoObject* internal_LoadFromUUID(UUID* uuid, bool keepLoaded);
  24. static void internal_Release(ScriptResourceBase* resource);
  25. static void internal_ReleaseRef(ScriptRRefBase* resource);
  26. static void internal_UnloadUnused();
  27. };
  28. /** @} */
  29. }