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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for ManagedSerializableObject. */
- class BS_SCR_BE_EXPORT ScriptSerializableObject : public ScriptObject<ScriptSerializableObject>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableObject")
- /** Creates a new serializable object interop object from the data in the provided property. */
- static MonoObject* create(const ScriptSerializableProperty* native, MonoObject* managed);
- private:
- ScriptSerializableObject(MonoObject* instance, const SPtr<ManagedSerializableTypeInfo>& typeInfo);
- /**
- * Creates a new interop object for a serializable object from an existing managed instance and an object info
- * structure describing the type of the managed instance.
- *
- * @param[in] instance Managed instance the interop object will reference.
- * @param[in] objInfo Data about the type of the provided managed instance.
- */
- static ScriptSerializableObject* createInternal(MonoObject* instance, const SPtr<ManagedSerializableObjectInfo>& objInfo);
- SPtr<ManagedSerializableTypeInfo> mTypeInfo;
- static MonoField* FieldsField;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoReflectionType* type);
- };
- /** @} */
- }
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