BsScriptSerializableObject.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for ManagedSerializableObject. */
  12. class BS_SCR_BE_EXPORT ScriptSerializableObject : public ScriptObject<ScriptSerializableObject>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableObject")
  16. /** Creates a new serializable object interop object from the data in the provided property. */
  17. static MonoObject* create(const ScriptSerializableProperty* native, MonoObject* managed);
  18. private:
  19. ScriptSerializableObject(MonoObject* instance, const SPtr<ManagedSerializableTypeInfo>& typeInfo);
  20. /**
  21. * Creates a new interop object for a serializable object from an existing managed instance and an object info
  22. * structure describing the type of the managed instance.
  23. *
  24. * @param[in] instance Managed instance the interop object will reference.
  25. * @param[in] objInfo Data about the type of the provided managed instance.
  26. */
  27. static ScriptSerializableObject* createInternal(MonoObject* instance, const SPtr<ManagedSerializableObjectInfo>& objInfo);
  28. SPtr<ManagedSerializableTypeInfo> mTypeInfo;
  29. static MonoField* FieldsField;
  30. /************************************************************************/
  31. /* CLR HOOKS */
  32. /************************************************************************/
  33. static void internal_createInstance(MonoObject* instance, MonoReflectionType* type);
  34. };
  35. /** @} */
  36. }