BearishSun b89005a830 Added morph shape curve evaluation hace 9 años
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Win32 52970a388f Minor tweaks to follow engine guidelines hace 9 años
BsAnimation.cpp b89005a830 Added morph shape curve evaluation hace 9 años
BsAnimationClip.cpp b89005a830 Added morph shape curve evaluation hace 9 años
BsAnimationCurve.cpp 981f94b63f Keyframes on the edge of the draw area can now be selected more easily hace 9 años
BsAnimationManager.cpp b89005a830 Added morph shape curve evaluation hace 9 años
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 hace 9 años
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components hace 9 años
BsAudioClip.cpp a774a03552 AnimationClip foundation hace 9 años
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional hace 9 años
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD hace 9 años
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource hace 9 años
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources hace 9 años
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization hace 9 años
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization hace 9 años
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class hace 9 años
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor hace 9 años
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code hace 9 años
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization hace 9 años
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) hace 9 años
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) hace 9 años
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper hace 9 años
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated hace 9 años
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params hace 9 años
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist hace 9 años
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params hace 9 años
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows hace 9 años
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance hace 9 años
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified hace 9 años
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified hace 9 años
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques hace 9 años
BsMesh.cpp 61a7c5ef2d Fixing mesh creation hace 9 años
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips hace 9 años
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshUtility.cpp a69052d9c5 Morph shape evaluation hace 9 años
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation hace 9 años
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git hace 9 años
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsPass.cpp a419f4cb4f Postprocessing WIP hace 9 años
BsPhysics.cpp f92ea8ea21 Removed unused Physics code hace 9 años
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelUtil.cpp bd8d872f2f Style changes hace 9 años
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPrefab.cpp 10e057da7b Prefab fixes: hace 9 años
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles hace 9 años
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized hace 9 años
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) hace 9 años
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread hace 9 años
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings hace 9 años
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking hace 9 años
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation hace 9 años
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsResources.cpp fa03beab16 Hot reload of audio clips hace 9 años
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code hace 9 años
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized hace 9 años
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques hace 9 años
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline hace 9 años
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines hace 9 años
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms hace 9 años
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation hace 9 años
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsTechnique.cpp e4637da406 Added tags to material techniques hace 9 años
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters hace 9 años
BsTexture.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails hace 9 años
BsTextureManager.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual hace 9 años
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering hace 9 años
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth hace 9 años
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años