| .. |
|
BsGpuResourcePool.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsGpuResourcePool.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsImageBasedLighting.cpp
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsImageBasedLighting.h
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsLightGrid.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
|
BsLightGrid.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
|
BsLightProbes.cpp
|
88cafca77a
Build: Fixing a compile error on Linux
|
пре 8 година |
|
BsLightProbes.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
|
BsLightRendering.cpp
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsLightRendering.h
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsObjectRendering.cpp
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsObjectRendering.h
|
feaed12a13
Feature: Animation system now even more multi-threaded
|
пре 7 година |
|
BsPostProcessing.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
|
BsPostProcessing.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
|
BsRenderBeast.cpp
|
feaed12a13
Feature: Animation system now even more multi-threaded
|
пре 7 година |
|
BsRenderBeast.h
|
feaed12a13
Feature: Animation system now even more multi-threaded
|
пре 7 година |
|
BsRenderBeastFactory.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsRenderBeastFactory.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsRenderBeastIBLUtility.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
|
BsRenderBeastIBLUtility.h
|
fc9cdff8dc
Docs: Various documentation fixes
|
пре 7 година |
|
BsRenderBeastOptions.h
|
1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
|
пре 8 година |
|
BsRenderBeastPlugin.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsRenderBeastPrerequisites.h
|
ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
|
пре 8 година |
|
BsRenderCompositor.cpp
|
ed7a61288d
Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer
|
пре 8 година |
|
BsRenderCompositor.h
|
ed7a61288d
Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer
|
пре 8 година |
|
BsRendererObject.cpp
|
890c449b74
Refactor: SceneObject transform and non-component scene entities
|
пре 8 година |
|
BsRendererObject.h
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsRendererScene.cpp
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsRendererScene.h
|
feaed12a13
Feature: Animation system now even more multi-threaded
|
пре 7 година |
|
BsRendererTextures.cpp
|
2cd33e4e53
Bugfix: Fixing Light and Renderable component use in the editor
|
пре 8 година |
|
BsRendererTextures.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsRendererView.cpp
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
пре 8 година |
|
BsRendererView.h
|
43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
|
пре 8 година |
|
BsSamplerOverrides.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsSamplerOverrides.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |
|
BsShadowRendering.cpp
|
5c5f9b3252
WIP: macOS port
|
пре 7 година |
|
BsShadowRendering.h
|
1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
|
пре 8 година |
|
BsStandardDeferredLighting.cpp
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
пре 8 година |
|
BsStandardDeferredLighting.h
|
f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
|
пре 8 година |
|
CMakeLists.txt
|
eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
|
пре 8 година |
|
CMakeSources.cmake
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
пре 8 година |