Marko Pintera 5c5f9b3252 WIP: macOS port пре 7 година
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsImageBasedLighting.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsImageBasedLighting.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightProbes.cpp 88cafca77a Build: Fixing a compile error on Linux пре 8 година
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsLightRendering.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsObjectRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsObjectRendering.h feaed12a13 Feature: Animation system now even more multi-threaded пре 7 година
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRenderBeast.cpp feaed12a13 Feature: Animation system now even more multi-threaded пре 7 година
BsRenderBeast.h feaed12a13 Feature: Animation system now even more multi-threaded пре 7 година
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRenderBeastIBLUtility.h fc9cdff8dc Docs: Various documentation fixes пре 7 година
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes пре 8 година
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
BsRenderCompositor.cpp ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer пре 8 година
BsRenderCompositor.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer пре 8 година
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities пре 8 година
BsRendererObject.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsRendererScene.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsRendererScene.h feaed12a13 Feature: Animation system now even more multi-threaded пре 7 година
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor пре 8 година
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRendererView.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available пре 8 година
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsShadowRendering.cpp 5c5f9b3252 WIP: macOS port пре 7 година
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes пре 8 година
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections пре 8 година
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available пре 8 година
CMakeLists.txt eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година