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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Represents a single attachment in a Vulkan frame-buffer. */
- struct VULKAN_ATTACHMENT_DESC
- {
- /** View of the image to attach or VK_NULL_HANDLE if none. */
- VkImageView view;
- /** Format of the attached image. */
- VkFormat format;
- };
- /** Contains parameters used for initializing VulkanFrameBuffer object. */
- struct VULKAN_FRAMEBUFFER_DESC
- {
- /** Images describing the color attachments. */
- VULKAN_ATTACHMENT_DESC color[BS_MAX_MULTIPLE_RENDER_TARGETS];
- /** Image describing the depth attachment. */
- VULKAN_ATTACHMENT_DESC depth;
- /** Width of the images, in pixels. All images must be the same size. */
- UINT32 width;
- /** Height of the images, in pixels. All images must be the same size. */
- UINT32 height;
- /** Number of image layers to render to. */
- UINT32 layers;
- /** Number of samples in the attached images. All attachments must have the same number of samples. */
- UINT32 numSamples;
- /** Set to true if framebuffer represents an offscreen surface that will not be presented. */
- bool offscreen;
- };
- /** Vulkan frame buffer containing one or multiple color surfaces, and an optional depth surface. */
- class VulkanFramebuffer : INonCopyable
- {
- public:
- /** Creates a new frame buffer with the specified image views attached.
- *
- * @param[in] device Device to create the frame buffer on. All attachment images provided in the @p desc
- * parameter must also belong to this device.
- * @param[in] desc Description of the frame buffer.
- */
- VulkanFramebuffer(const SPtr<VulkanDevice>& device, const VULKAN_FRAMEBUFFER_DESC& desc);
- ~VulkanFramebuffer();
- /** Gets internal Vulkan render pass object. */
- VkRenderPass getRenderPass() const { return mRenderPass; }
- /** Gets internal Vulkan framebuffer object. */
- VkFramebuffer getFramebuffer() const { return mFramebuffer; }
- private:
- VkRenderPass mRenderPass;
- VkFramebuffer mFramebuffer;
- VkDevice mDevice;
- };
- /** @} */
- }
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