ParticleColor.generated.cs 1.2 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>Changes the color of the particles over the particle lifetime.</summary>
  10. public partial class ParticleColor : ParticleEvolver
  11. {
  12. private ParticleColor(bool __dummy0) { }
  13. protected ParticleColor() { }
  14. /// <summary>Creates a new particle color evolver.</summary>
  15. public ParticleColor(ParticleColorOptions desc)
  16. {
  17. Internal_create(this, ref desc);
  18. }
  19. /// <summary>Options describing the evolver.</summary>
  20. public ParticleColorOptions Options
  21. {
  22. get
  23. {
  24. ParticleColorOptions temp;
  25. Internal_getOptions(mCachedPtr, out temp);
  26. return temp;
  27. }
  28. set { Internal_setOptions(mCachedPtr, ref value); }
  29. }
  30. [MethodImpl(MethodImplOptions.InternalCall)]
  31. private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleColorOptions options);
  32. [MethodImpl(MethodImplOptions.InternalCall)]
  33. private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleColorOptions __output);
  34. [MethodImpl(MethodImplOptions.InternalCall)]
  35. private static extern void Internal_create(ParticleColor managedInstance, ref ParticleColorOptions desc);
  36. }
  37. /** @} */
  38. }