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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 anni fa |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 anni fa |
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BsBuiltinEditorResources.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 anni fa |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 anni fa |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 anni fa |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 anni fa |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 anni fa |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 anni fa |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 anni fa |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 anni fa |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 anni fa |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 anni fa |
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BsDockManager.cpp
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750d34dbe4
Properly close widgets when changing layout
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10 anni fa |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 anni fa |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 anni fa |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 anni fa |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 anni fa |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 anni fa |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 anni fa |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 anni fa |
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BsEditorWidget.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 anni fa |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 anni fa |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 anni fa |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 anni fa |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 anni fa |
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BsEditorWindowBase.cpp
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 anni fa |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 anni fa |
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BsGUIColor.cpp
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d8241a1166
Improved performance by simpler and faster GUI element material management
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10 anni fa |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 anni fa |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 anni fa |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 anni fa |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 anni fa |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 anni fa |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 anni fa |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 anni fa |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 anni fa |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 anni fa |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 anni fa |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 anni fa |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 anni fa |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 anni fa |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 anni fa |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 anni fa |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 anni fa |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 anni fa |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 anni fa |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 anni fa |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 anni fa |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 anni fa |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 anni fa |
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BsGizmoManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 anni fa |
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BsHandleDrawManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 anni fa |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 anni fa |
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 anni fa |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 anni fa |
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BsHandleSliderLine.cpp
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54c63e0fd5
Fixed scene axes handle offsets so picking is now handled correctly
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10 anni fa |
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 anni fa |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 anni fa |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 anni fa |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 anni fa |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 anni fa |
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BsProjectLibrary.cpp
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b649ca1fae
Reimporting script code as editor-only now works properly
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10 anni fa |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 anni fa |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 anni fa |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 anni fa |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 anni fa |
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BsSceneGrid.cpp
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a401ae8851
Grid now renders properly for base axis aligned ortho views
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10 anni fa |
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 anni fa |
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BsSelection.cpp
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bae75227c1
Project library:
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10 anni fa |
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 anni fa |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 anni fa |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 anni fa |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 anni fa |