BearishSun 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view vor 8 Jahren
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BsCamera.cpp c57de7effa Bugfix: Crash on shutdown when camera in scene vor 8 Jahren
BsCamera.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view vor 8 Jahren
BsIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
BsIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
BsLight.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators vor 8 Jahren
BsLight.h c4540199ba Bugfix: Fixing script code crashes related to garbage collection vor 8 Jahren
BsLightProbeVolume.cpp 2c07aa8733 Bugfix: Fixing a flicker when irradiance volume is first created, caused by uninitialized SH coefficient data vor 8 Jahren
BsLightProbeVolume.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
BsParamBlocks.cpp af46409c10 Feature: Linux is now a fully supported platform vor 8 Jahren
BsParamBlocks.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsReflectionProbe.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators vor 8 Jahren
BsReflectionProbe.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
BsRenderSettings.cpp c4540199ba Bugfix: Fixing script code crashes related to garbage collection vor 8 Jahren
BsRenderSettings.h 90f5f648bf WIP: Script bindings vor 8 Jahren
BsRenderable.cpp 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view vor 8 Jahren
BsRenderable.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor vor 8 Jahren
BsRenderer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRenderer.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes vor 8 Jahren
BsRendererExtension.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererExtension.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererMeshData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererMeshData.h f1062acc40 WIP: Script bindings vor 8 Jahren
BsSkybox.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators vor 8 Jahren
BsSkybox.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor vor 8 Jahren