BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 8 vuotta sitten
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsAnimation.h 508ce0444b More work on user manuals 8 vuotta sitten
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioSource.h ed349dbc99 More work on user manuals 9 vuotta sitten
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBlendState.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCamera.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCLight.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCReflectionProbe.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCamera.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 vuotta sitten
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes 9 vuotta sitten
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 vuotta sitten
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsComponent.h 01adf54e72 More work on user manuals 8 vuotta sitten
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 vuotta sitten
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCorePrerequisites.h f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 8 vuotta sitten
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDepthStencilState.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDistanceJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsFont.h edc5726aac More work on user manuals 9 vuotta sitten
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 vuotta sitten
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 vuotta sitten
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsHingeJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsInput.h 05e0207f0f More work on user manuals 9 vuotta sitten
BsInputFwd.h ef59933827 More work on user manuals 9 vuotta sitten
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsLight.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsMaterialParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 vuotta sitten
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 vuotta sitten
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelData.h f3c0d2e377 Reflection capture code 9 vuotta sitten
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 vuotta sitten
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 vuotta sitten
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRasterizerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsReflectionProbe.h 6e1c80700f More work on reflection probes 8 vuotta sitten
BsReflectionProbeRTTI.h 6e1c80700f More work on reflection probes 8 vuotta sitten
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 vuotta sitten
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 vuotta sitten
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRenderer.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererMeshData.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 vuotta sitten
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSliderJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphericalJoint.h e51517f40e More work on user manuals 9 vuotta sitten
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTableManager.h 39627c97f2 More work on user manuals 9 vuotta sitten
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 vuotta sitten
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 vuotta sitten
BsTextureImportOptions.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 vuotta sitten
BsTextureImportOptionsRTTI.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 vuotta sitten
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 vuotta sitten
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexDataDesc.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten