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- #include "BsShaderIncludeImporter.h"
- #include "BsShaderInclude.h"
- #include "BsDataStream.h"
- #include "BsFileSystem.h"
- namespace BansheeEngine
- {
- ShaderIncludeImporter::ShaderIncludeImporter()
- :SpecificImporter()
- {
- }
- ShaderIncludeImporter::~ShaderIncludeImporter()
- {
- }
- bool ShaderIncludeImporter::isExtensionSupported(const WString& ext) const
- {
- WString lowerCaseExt = ext;
- StringUtil::toLowerCase(lowerCaseExt);
- return lowerCaseExt == L"bslinc";
- }
- bool ShaderIncludeImporter::isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const
- {
- return true; // Plain-text so I don't even check for magic number
- }
- ResourcePtr ShaderIncludeImporter::import(const Path& filePath, ConstImportOptionsPtr importOptions)
- {
- DataStreamPtr stream = FileSystem::openFile(filePath);
- String includeString = stream->getAsString();
- ShaderIncludePtr gpuInclude = ShaderInclude::_createPtr(includeString);
- WString fileName = filePath.getWFilename(false);
- gpuInclude->setName(fileName);
- return gpuInclude;
- }
- }
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