BearishSun baaa09abee Added CrashHandler (untested) 10 years ago
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Win32 77fd1ec83a Added a way to create new resources in Library Window 10 years ago
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 years ago
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 years ago
BsCoreApplication.cpp baaa09abee Added CrashHandler (untested) 10 years ago
BsCoreObject.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectManager.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 years ago
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFont.cpp 098f8865e1 Font C# interface 10 years ago
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFontManager.cpp 098f8865e1 Font C# interface 10 years ago
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGameObjectManager.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 years ago
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 years ago
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsHString.cpp d293414daf Support for multiple StringTables 10 years ago
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 years ago
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMaterial.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 years ago
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 years ago
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 years ago
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 years ago
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPass.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 years ago
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 years ago
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsPrefabImporter.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 years ago
BsPrefabUtility.cpp 1f31bf9385 Documentation 10 years ago
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 years ago
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 years ago
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 years ago
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 years ago
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 years ago
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) 10 years ago
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 years ago
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 years ago
BsShader.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 years ago
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 years ago
BsTechnique.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago
BsTextData.cpp 7a6945b210 Added ScriptCode inspector 10 years ago
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 years ago
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 years ago
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsUUID.cpp ee9c441334 Proper UUID generation 10 years ago
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 years ago
BsViewport.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 years ago