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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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10 лет назад |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 лет назад |
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BsBuiltinEditorResources.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 лет назад |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 лет назад |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 лет назад |
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BsCmdDeleteSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 лет назад |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 лет назад |
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BsCmdRecordSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 лет назад |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 лет назад |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 лет назад |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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10 лет назад |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 лет назад |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 лет назад |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 лет назад |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 лет назад |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 лет назад |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 лет назад |
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BsEditorTestSuite.cpp
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 лет назад |
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BsEditorUtility.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 лет назад |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 лет назад |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 лет назад |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 лет назад |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 лет назад |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 лет назад |
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BsEditorWindowBase.cpp
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97d3129728
Added settings window
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10 лет назад |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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10 лет назад |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 лет назад |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 лет назад |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 лет назад |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 лет назад |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 лет назад |
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BsGUIIntField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 лет назад |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 лет назад |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 лет назад |
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BsGUISceneTreeView.cpp
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bae75227c1
Project library:
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10 лет назад |
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BsGUISliderField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIStatusBar.cpp
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141adbbbbb
More work on console
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10 лет назад |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 лет назад |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 лет назад |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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10 лет назад |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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10 лет назад |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 лет назад |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 лет назад |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 лет назад |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 лет назад |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 лет назад |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 лет назад |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 лет назад |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 лет назад |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 лет назад |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 лет назад |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 лет назад |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 лет назад |
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BsProjectLibrary.cpp
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06e03f1239
Bulk of work on the build system
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10 лет назад |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 лет назад |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 лет назад |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 лет назад |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 лет назад |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 лет назад |
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BsScenePicking.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 лет назад |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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10 лет назад |
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BsSelection.cpp
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bae75227c1
Project library:
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10 лет назад |
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BsSelectionRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 лет назад |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 лет назад |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 лет назад |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 лет назад |