Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges vor 10 Jahren
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn vor 11 Jahren
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design vor 11 Jahren
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp vor 11 Jahren
BsCommonTypes.h d0793ab046 Shader default values (untested) vor 10 Jahren
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables vor 11 Jahren
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsCoreApplication.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsCoreObject.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCorePrerequisites.h ecfe9ff397 Project library dependant resource import (untested) vor 10 Jahren
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables vor 11 Jahren
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used vor 10 Jahren
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design vor 11 Jahren
BsDrawList.h 0eecfe525d More documentation vor 11 Jahren
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class vor 11 Jahren
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) vor 11 Jahren
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) vor 11 Jahren
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design vor 11 Jahren
BsGpuParam.h d0793ab046 Shader default values (untested) vor 10 Jahren
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles vor 11 Jahren
BsGpuParamDesc.h d1881075fa Various fixes to Renderer vor 11 Jahren
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsGpuProgram.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsGpuResourceData.h d5d2171319 Added C# PixelData vor 11 Jahren
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP vor 11 Jahren
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested vor 11 Jahren
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer vor 11 Jahren
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing vor 10 Jahren
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys vor 10 Jahren
BsMaterial.h d0793ab046 Shader default values (untested) vor 10 Jahren
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly vor 11 Jahren
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. vor 11 Jahren
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsMeshBase.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design vor 11 Jahren
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design vor 11 Jahren
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system vor 11 Jahren
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system vor 11 Jahren
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsOSInputHandler.h 24434868e3 More handle fixes vor 11 Jahren
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPass.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsPixelBuffer.h fc8f2b1eaf More documentation vor 11 Jahren
BsPixelData.h f4e58bdc79 WIP ColorPicker vor 11 Jahren
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture vor 11 Jahren
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPlatform.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys vor 10 Jahren
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive vor 11 Jahren
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive vor 11 Jahren
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown vor 11 Jahren
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design vor 11 Jahren
BsRawInputHandler.h a713a99a65 More documentation & input fixes vor 11 Jahren
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) vor 11 Jahren
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceHandle.h fb93370d4c Fixing game shutdown vor 11 Jahren
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener vor 11 Jahren
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsResources.h 2026432fe7 Add core object dependencies vor 11 Jahren
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design vor 11 Jahren
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform vor 11 Jahren
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables vor 11 Jahren
BsShader.h ecfe9ff397 Project library dependant resource import (untested) vor 10 Jahren
BsShaderInclude.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderManager.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) vor 10 Jahren
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges vor 10 Jahren
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project vor 11 Jahren
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference vor 11 Jahren
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design vor 11 Jahren
BsUUID.h cf60b3980a More documentation vor 11 Jahren
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference vor 11 Jahren
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer vor 11 Jahren
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement vor 11 Jahren
BsViewport.h 2026432fe7 Add core object dependencies vor 11 Jahren
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) vor 11 Jahren