BearishSun 66a198398f Added menu items for GUI widget 10 年 前
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Win32 281ab68a8d Maximizing a window before it is shown now works properly 10 年 前
BsBlendState.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 年 前
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年 前
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 年 前
BsCoreApplication.cpp 942e2897c4 Fixed an issue with prefab diff deserialization 10 年 前
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 年 前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 年 前
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 年 前
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 年 前
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 年 前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsFontManager.cpp 098f8865e1 Font C# interface 10 年 前
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年 前
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 年 前
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 年 前
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuParams.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 年 前
BsGpuProgram.cpp 70d6e36394 Preparing documentation for Doxygen generation 10 年 前
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsHString.cpp d293414daf Support for multiple StringTables 10 年 前
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年 前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 年 前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsInput.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 年 前
BsMaterial.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 年 前
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMaterialParam.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 年 前
BsMaterialParams.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 年 前
BsMaterialRTTI.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 年 前
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 年 前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 年 前
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 年 前
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport 10 年 前
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshRTTI.h 1350df4605 More work on preparing documentation for Doxygen generation 10 年 前
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 年 前
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 年 前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 年 前
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 年 前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 年 前
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 年 前
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 年 前
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsRenderAPI.cpp 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound 10 年 前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年 前
BsRendererManager.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 年 前
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResources.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 年 前
BsSamplerState.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 年 前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSceneObject.cpp bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances 10 年 前
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 年 前
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 10 年 前
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 年 前
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 年 前
BsTexture.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 年 前
BsTextureImportOptions.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 年 前
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 年 前
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 年 前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 年 前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 年 前