BearishSun bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 years ago
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BsGpuResourcePool.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsImageBasedLighting.h cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago
BsLightGrid.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsLightRendering.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BsPostProcessing.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRenderBeast.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BsRenderBeastOptions.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRenderTargets.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders 9 years ago
BsRendererScene.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsRendererView.h bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 years ago
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BsShadowRendering.h bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 years ago