Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread 13 rokov pred
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GLSL bb8e189cf4 Fixed the deadlock when starting the render thread 13 rokov pred
GLX 1e81bf9e05 13 rokov pred
OSX 1e81bf9e05 13 rokov pred
SDL 1e81bf9e05 13 rokov pred
gtk 1e81bf9e05 13 rokov pred
win32 dfb8b81ded Removed remainining referenced to RenderSystemManager 13 rokov pred
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmGLFrameBufferObject.cpp f31858229c GL with new depth stencil works 13 rokov pred
CmGLGpuBuffer.cpp e090e96915 CoreGpuObject 13 rokov pred
CmGLGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 rokov pred
CmGLGpuProgramManager.cpp 2de43e95a4 Gpu program include importer 13 rokov pred
CmGLHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 rokov pred
CmGLIndexBuffer.cpp e090e96915 CoreGpuObject 13 rokov pred
CmGLMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 rokov pred
CmGLOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 rokov pred
CmGLPixelBuffer.cpp f31858229c GL with new depth stencil works 13 rokov pred
CmGLPixelFormat.cpp f31858229c GL with new depth stencil works 13 rokov pred
CmGLRenderSystem.cpp 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 rokov pred
CmGLRenderSystemFactory.cpp e94ca6b9d6 RenderSystem is now a module 13 rokov pred
CmGLRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 rokov pred
CmGLRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 rokov pred
CmGLSupport.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 rokov pred
CmGLTexture.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 rokov pred
CmGLTextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 rokov pred
CmGLVertexBuffer.cpp e090e96915 CoreGpuObject 13 rokov pred
CmWin32GLSupport.cpp e090e96915 CoreGpuObject 13 rokov pred
CmWin32Window.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 rokov pred
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred