Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread 13 lat temu
..
Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 lat temu
CmApplication.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 lat temu
CmBlendState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
CmCamera.cpp 5700fec8d0 Removed mActiveViewport from render system 13 lat temu
CmCgProgram.cpp 2de43e95a4 Gpu program include importer 13 lat temu
CmCgProgramFactory.cpp 2de43e95a4 Gpu program include importer 13 lat temu
CmCommandQueue.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 lat temu
CmComponent.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmCoreGpuObject.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 lat temu
CmCoreGpuObjectManager.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 lat temu
CmDeferredRenderContext.cpp 0105df516c Removed render window pointer array from D3D9RenderSystem 13 lat temu
CmDepthStencilState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 lat temu
CmGpuBuffer.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 lat temu
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 lat temu
CmGpuParams.cpp 01defbfd9d DX11 arrays work 13 lat temu
CmGpuProgInclude.cpp d4b6b593c2 Properly releasing GpuProgInclude 13 lat temu
CmGpuProgIncludeImporter.cpp ba5f1c9453 Added GpuProgram importer 13 lat temu
CmGpuProgram.cpp 2de43e95a4 Gpu program include importer 13 lat temu
CmGpuProgramImportOptions.cpp ba5f1c9453 Added GpuProgram importer 13 lat temu
CmGpuProgramImporter.cpp ba5f1c9453 Added GpuProgram importer 13 lat temu
CmGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 lat temu
CmHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 lat temu
CmHighLevelGpuProgram.cpp 2de43e95a4 Gpu program include importer 13 lat temu
CmHighLevelGpuProgramManager.cpp 2de43e95a4 Gpu program include importer 13 lat temu
CmImportOptions.cpp ba5f1c9453 Added GpuProgram importer 13 lat temu
CmImporter.cpp ba5f1c9453 Added GpuProgram importer 13 lat temu
CmIndexBuffer.cpp e090e96915 CoreGpuObject 13 lat temu
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 lat temu
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 lat temu
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 lat temu
CmMaterial.cpp 3f42a59f0f Better checking when it comes to struct size 13 lat temu
CmMaterialRTTI.cpp 700d56beaa DirectX 11 struct shader parameters work 13 lat temu
CmMesh.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
CmMeshData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
CmMeshManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
CmMeshRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
CmMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 lat temu
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 lat temu
CmPass.cpp c62037b142 Parsing samplers & textures with the same name now works 13 lat temu
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 lat temu
CmRasterizerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
CmRenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
CmRenderSystem.cpp bb8e189cf4 Fixed the deadlock when starting the render thread 13 lat temu
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 lat temu
CmRenderSystemManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 lat temu
CmRenderTarget.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 lat temu
CmRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 lat temu
CmRenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 lat temu
CmRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 lat temu
CmRendererManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 lat temu
CmResource.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
CmResourceHandle.cpp bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 lat temu
CmResources.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 lat temu
CmSamplerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 lat temu
CmShader.cpp 700d56beaa DirectX 11 struct shader parameters work 13 lat temu
CmSpecificImporter.cpp ba5f1c9453 Added GpuProgram importer 13 lat temu
CmTechnique.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 lat temu
CmTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 lat temu
CmTextureManager.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 lat temu
CmTextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 lat temu
CmVertexBuffer.cpp e090e96915 CoreGpuObject 13 lat temu
CmVertexData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
CmVertexDeclaration.cpp e090e96915 CoreGpuObject 13 lat temu
CmViewport.cpp e3e5d96d67 Refactored viewport 13 lat temu
CmWindowEventUtilities.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 lat temu
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu