Marko Pintera d8d41821ad Improved performance of static Texture write updates hace 12 años
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
Win32 f1832c9c66 Finalized and tested OS drop target support hace 12 años
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality hace 12 años
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations hace 12 años
CmBindableGpuParams.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations hace 12 años
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler hace 12 años
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmCommandQueue.h bbded86fda Added gpu params for basic data types hace 12 años
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager hace 12 años
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCoreThread.h 7c0bafc517 Fixed linker issues with command queue hace 12 años
CmCoreThreadAccessor.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once hace 12 años
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling hace 12 años
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret hace 12 años
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee hace 13 años
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes hace 12 años
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters hace 12 años
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types hace 12 años
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread hace 12 años
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuParams.h 6ed43791cd Finished material parameter handles hace 12 años
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing hace 12 años
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread hace 12 años
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData hace 13 años
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates hace 13 años
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better hace 13 años
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS hace 12 años
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS hace 12 años
CmMaterial.h 6ed43791cd Finished material parameter handles hace 12 años
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData hace 12 años
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmMesh.h d8d41821ad Improved performance of static Texture write updates hace 12 años
CmMeshData.h d8d41821ad Improved performance of static Texture write updates hace 12 años
CmMeshDataRTTI.h a4e793f254 Better way of creating and updating meshes hace 12 años
CmMeshManager.h 3d4e7b34b4 New Mesh constructor hace 12 años
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) hace 12 años
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS hace 12 años
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmPass.h 538bcedd0c Bit more renames hace 12 años
CmPassRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmPixelBuffer.h d8d41821ad Improved performance of static Texture write updates hace 12 años
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmPixelUtil.h fb7c50e1b3 More PixelData refactor hace 13 años
CmPlatform.h f1832c9c66 Finalized and tested OS drop target support hace 12 años
CmPlatformWndProc.h 3e75d9cf94 Added WIP OS drag and drop functionality hace 12 años
CmPrerequisites.h 404bcd6671 Better way of initializing MeshData hace 12 años
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results hace 12 años
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) hace 13 años
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive hace 12 años
CmRenderOperation.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmRenderQueue.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmRenderSystem.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once hace 12 años
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once hace 12 años
CmRenderSystemFactory.h ea7362503f Added wide strings hace 12 años
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) hace 12 años
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI hace 12 años
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS hace 12 años
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) hace 12 años
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material hace 12 años
CmRendererFactory.h ea7362503f Added wide strings hace 12 años
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmResources.h 8384594143 Renamed all instances of render thread to core thread hace 12 años
CmResourcesRTTI.h 8f95f0a87d More allocation porting hace 12 años
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent hace 12 años
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting hace 12 años
CmTextData.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations hace 12 años
CmTexture.h d8d41821ad Improved performance of static Texture write updates hace 12 años
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI hace 12 años
CmTextureRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking hace 12 años
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color hace 12 años
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmVertexDataDesc.h 404bcd6671 Better way of initializing MeshData hace 12 años
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData hace 12 años
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 13 años
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) hace 12 años
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality hace 12 años
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años