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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 лет назад |
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Win32
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f1832c9c66
Finalized and tested OS drop target support
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12 лет назад |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 лет назад |
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CmApplication.h
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3e75d9cf94
Added WIP OS drag and drop functionality
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12 лет назад |
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CmBindableGpuParamBlock.h
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 лет назад |
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CmBindableGpuParams.h
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 лет назад |
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CmBlendState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmBlendStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmCPUProfiler.h
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6ad504f1b3
Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler
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12 лет назад |
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CmCgProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmCgProgramFactory.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmCgProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmCommandQueue.h
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmCommonEnums.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmComponent.h
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a3d90405e7
Closing an editor window no longer causes an exception in GUIManager
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12 лет назад |
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CmComponentRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmCoreObject.h
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 лет назад |
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CmCoreObjectManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmCoreThread.h
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7c0bafc517
Fixed linker issues with command queue
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12 лет назад |
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CmCoreThreadAccessor.h
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7c0bafc517
Fixed linker issues with command queue
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12 лет назад |
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CmDefaultRenderQueue.h
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8ae8dc6752
RenderQueue and improved RenderOperation design and handling
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12 лет назад |
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CmDeferredCallManager.h
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a8ba9930af
Fixed initialization issues due to caret
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12 лет назад |
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CmDepthStencilState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmDepthStencilStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmDrawOps.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmFont.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmFontDesc.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmFontImportOptions.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmFontImportOptionsRTTI.h
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1eafbaa11b
More new alloc system porting
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12 лет назад |
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CmFontManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmFontRTTI.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmGameObject.h
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 лет назад |
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CmGameObjectHandle.h
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98c3aa7686
Moved drop box methods out from GUIManager into their individual classes
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12 лет назад |
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CmGameObjectRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmGpuBuffer.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmGpuBufferView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmGpuParam.h
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmGpuParamBlock.h
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmGpuParamBlockBuffer.h
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8384594143
Renamed all instances of render thread to core thread
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12 лет назад |
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CmGpuParamDesc.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmGpuParams.h
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmGpuProgInclude.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmGpuProgIncludeImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmGpuProgram.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmGpuProgramImportOptions.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmGpuProgramImportOptionsRTTI.h
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1eafbaa11b
More new alloc system porting
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12 лет назад |
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CmGpuProgramImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmGpuProgramManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmGpuProgramParams.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmGpuProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmGpuResource.h
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8384594143
Renamed all instances of render thread to core thread
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12 лет назад |
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CmGpuResourceData.h
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8384594143
Renamed all instances of render thread to core thread
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12 лет назад |
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CmGpuResourceDataRTTI.h
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470c1c979b
PixelData inherits from GpuResourceData
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12 лет назад |
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CmGpuResourceRTTI.h
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d0301de9c9
Starting work on better gpu resource updates
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12 лет назад |
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CmHardwareBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmHardwareBufferManager.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 лет назад |
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CmHighLevelGpuProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmHighLevelGpuProgramManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmImportOptions.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmImportOptionsRTTI.h
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1eafbaa11b
More new alloc system porting
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12 лет назад |
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CmImporter.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmIndexBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmIndexData.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmInput.h
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ebbe4cd225
Hooked up mouse double click from the OS
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12 лет назад |
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CmInputFwd.h
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ebbe4cd225
Hooked up mouse double click from the OS
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12 лет назад |
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CmMaterial.h
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmMaterialManager.cpp
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1eafbaa11b
More new alloc system porting
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12 лет назад |
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CmMaterialManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmMaterialRTTI.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmMemAllocCategories.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmMesh.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmMeshData.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmMeshDataRTTI.h
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmMeshManager.h
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 лет назад |
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CmMultiRenderTexture.h
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 лет назад |
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CmOSInputHandler.h
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ebbe4cd225
Hooked up mouse double click from the OS
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12 лет назад |
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CmOcclusionQuery.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmPass.h
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538bcedd0c
Bit more renames
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12 лет назад |
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CmPassRTTI.h
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1eafbaa11b
More new alloc system porting
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12 лет назад |
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CmPixelBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmPixelData.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmPixelDataRTTI.h
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1eafbaa11b
More new alloc system porting
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12 лет назад |
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CmPixelUtil.h
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fb7c50e1b3
More PixelData refactor
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12 лет назад |
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CmPlatform.h
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f1832c9c66
Finalized and tested OS drop target support
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12 лет назад |
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CmPlatformWndProc.h
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3e75d9cf94
Added WIP OS drag and drop functionality
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12 лет назад |
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CmPrerequisites.h
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d43309ccb3
Fixed up stack allocator so it doesn't require you to manually initialize specific heaps
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12 лет назад |
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CmProfiler.h
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b2dd1e7508
Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results
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12 лет назад |
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CmRasterizerState.h
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 лет назад |
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CmRasterizerStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmRawInputHandler.h
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da1e117f66
Completely refactored input so text/mouse/axis handling is more intuitive
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12 лет назад |
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CmRenderOperation.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmRenderQueue.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmRenderStateManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
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CmRenderSystem.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
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CmRenderSystemCapabilities.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmRenderSystemFactory.h
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ea7362503f
Added wide strings
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12 лет назад |
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CmRenderSystemManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmRenderTarget.h
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a2b4c80b20
Render textures are now rendered in correct order (scene view before main window)
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12 лет назад |
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CmRenderTexture.h
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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12 лет назад |
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CmRenderWindow.h
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ebbe4cd225
Hooked up mouse double click from the OS
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12 лет назад |
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CmRenderWindowManager.h
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 лет назад |
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CmRenderer.h
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2b14aca1e0
Added basic drop overlay mesh and material
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12 лет назад |
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CmRendererFactory.h
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ea7362503f
Added wide strings
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12 лет назад |
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CmRendererManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 лет назад |
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CmResource.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
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CmResourceHandle.h
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 лет назад |
|
CmResourceHandleRTTI.h
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 лет назад |
|
CmResourceRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmResources.h
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8384594143
Renamed all instances of render thread to core thread
|
12 лет назад |
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CmResourcesRTTI.h
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8f95f0a87d
More allocation porting
|
12 лет назад |
|
CmSamplerState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmSamplerStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
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CmSceneManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
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CmSceneObject.h
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872cc892ed
Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent
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12 лет назад |
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CmSceneObjectRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmShader.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 лет назад |
|
CmShaderRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmSpecificImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmTechnique.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmTechniqueRTTI.h
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1eafbaa11b
More new alloc system porting
|
12 лет назад |
|
CmTextData.h
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 лет назад |
|
CmTexture.h
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41845e2059
Bindable RenderTexture working for DX9
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12 лет назад |
|
CmTextureManager.h
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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12 лет назад |
|
CmTextureRTTI.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 лет назад |
|
CmTextureView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmVertexBuffer.h
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a3234b2fed
Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color
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12 лет назад |
|
CmVertexData.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 лет назад |
|
CmVertexDeclaration.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 лет назад |
|
CmVertexDeclarationRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
CmViewport.h
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 лет назад |
|
CmWin32Defs.h
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3e75d9cf94
Added WIP OS drag and drop functionality
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12 лет назад |
|
stdafx.h
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 лет назад |
|
targetver.h
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 лет назад |