CmGpuParams.cpp 11 KB

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  1. #include "CmGpuParams.h"
  2. #include "CmGpuParamDesc.h"
  3. #include "CmGpuParamBlock.h"
  4. #include "CmGpuParamBlockBuffer.h"
  5. #include "CmBindableGpuParamBlock.h"
  6. #include "CmVector2.h"
  7. #include "CmDebug.h"
  8. #include "CmException.h"
  9. namespace CamelotFramework
  10. {
  11. GpuParams::GpuParams(GpuParamDesc& paramDesc, bool transposeMatrices)
  12. :mParamDesc(paramDesc), mTransposeMatrices(transposeMatrices), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr)
  14. {
  15. for(auto& paramBlock : mParamDesc.paramBlocks)
  16. {
  17. if((paramBlock.second.slot + 1) > mNumParamBlocks)
  18. mNumParamBlocks = paramBlock.second.slot + 1;
  19. }
  20. for(auto& texture : mParamDesc.textures)
  21. {
  22. if((texture.second.slot + 1) > mNumTextures)
  23. mNumTextures = texture.second.slot + 1;
  24. }
  25. for(auto& samplers : mParamDesc.samplers)
  26. {
  27. if((samplers.second.slot + 1) > mNumSamplerStates)
  28. mNumSamplerStates = samplers.second.slot + 1;
  29. }
  30. // Allocate everything in a single block of memory to get rid of extra memory allocations
  31. UINT32 paramBlockBufferSize = mNumParamBlocks * sizeof(GpuParamBlock*);
  32. UINT32 paramBlockBuffersBufferSize = mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  33. UINT32 textureBufferSize = mNumTextures * sizeof(HTexture);
  34. UINT32 samplerStateBufferSize = mNumSamplerStates * sizeof(HSamplerState);
  35. UINT32 bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  36. mData = (UINT8*)cm_alloc(bufferSize);
  37. UINT8* dataIter = mData;
  38. mParamBlocks = (GpuParamBlock**)dataIter;
  39. dataIter += paramBlockBufferSize;
  40. mParamBlockBuffers = (GpuParamBlockBufferPtr*)dataIter;
  41. dataIter += paramBlockBuffersBufferSize;
  42. mTextures = (HTexture*)dataIter;
  43. dataIter += textureBufferSize;
  44. mSamplerStates = (HSamplerState*)dataIter;
  45. // Ensure everything is constructed
  46. for(UINT32 i = 0; i < mNumParamBlocks; i++)
  47. {
  48. mParamBlocks[i] = nullptr;
  49. GpuParamBlockBufferPtr* ptrToIdx = (&mParamBlockBuffers[i]);
  50. ptrToIdx = new (&mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  51. }
  52. for(UINT32 i = 0; i < mNumTextures; i++)
  53. {
  54. HTexture* ptrToIdx = (&mTextures[i]);
  55. ptrToIdx = new (&mTextures[i]) HTexture();
  56. }
  57. for(UINT32 i = 0; i < mNumSamplerStates; i++)
  58. {
  59. HSamplerState* ptrToIdx = (&mSamplerStates[i]);
  60. ptrToIdx = new (&mSamplerStates[i]) HSamplerState();
  61. }
  62. // Create parameter handles
  63. for(auto& param : mParamDesc.params)
  64. {
  65. switch(param.second.type)
  66. {
  67. case GPDT_FLOAT1:
  68. mFloatParams[param.second.name] = GpuParamFloat(&param.second, mParamBlocks, mTransposeMatrices);
  69. break;
  70. case GPDT_FLOAT2:
  71. mVec2Params[param.second.name] = GpuParamVec2(&param.second, mParamBlocks, mTransposeMatrices);
  72. break;
  73. case GPDT_FLOAT3:
  74. mVec3Params[param.second.name] = GpuParamVec3(&param.second, mParamBlocks, mTransposeMatrices);
  75. break;
  76. case GPDT_FLOAT4:
  77. mVec4Params[param.second.name] = GpuParamVec4(&param.second, mParamBlocks, mTransposeMatrices);
  78. break;
  79. case GPDT_MATRIX_3X3:
  80. mMat3Params[param.second.name] = GpuParamMat3(&param.second, mParamBlocks, mTransposeMatrices);
  81. break;
  82. case GPDT_MATRIX_4X4:
  83. mMat4Params[param.second.name] = GpuParamMat4(&param.second, mParamBlocks, mTransposeMatrices);
  84. break;
  85. }
  86. }
  87. }
  88. GpuParams::~GpuParams()
  89. {
  90. // Ensure everything is destructed
  91. for(UINT32 i = 0; i < mNumParamBlocks; i++)
  92. {
  93. if(mParamBlocks[i] != nullptr)
  94. cm_delete<PoolAlloc>(mParamBlocks[i]);
  95. mParamBlockBuffers[i].~shared_ptr();
  96. }
  97. for(UINT32 i = 0; i < mNumTextures; i++)
  98. mTextures[i].~ResourceHandle();
  99. for(UINT32 i = 0; i < mNumSamplerStates; i++)
  100. mSamplerStates[i].~ResourceHandle();
  101. cm_free(mData);
  102. }
  103. void GpuParams::setParamBlockBuffer(UINT32 slot, GpuParamBlockBufferPtr paramBlockBuffer)
  104. {
  105. if(slot < 0 || slot >= mNumParamBlocks)
  106. {
  107. CM_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  108. toString(mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  109. }
  110. if(mParamBlocks[slot] != nullptr)
  111. cm_delete<PoolAlloc>(mParamBlocks[slot]);
  112. mParamBlocks[slot] = cm_new<GpuParamBlock, PoolAlloc>(paramBlockBuffer->getSize());
  113. mParamBlockBuffers[slot] = paramBlockBuffer;
  114. }
  115. void GpuParams::setParamBlockBuffer(const String& name, GpuParamBlockBufferPtr paramBlockBuffer)
  116. {
  117. auto iterFind = mParamDesc.paramBlocks.find(name);
  118. if(iterFind == mParamDesc.paramBlocks.end())
  119. {
  120. LOGWRN("Cannot find parameter block with the name: " + name);
  121. return;
  122. }
  123. if(mParamBlocks[iterFind->second.slot] != nullptr)
  124. cm_delete<PoolAlloc>(mParamBlocks[iterFind->second.slot]);
  125. mParamBlocks[iterFind->second.slot] = cm_new<GpuParamBlock, PoolAlloc>(paramBlockBuffer->getSize());
  126. mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  127. }
  128. UINT32 GpuParams::getDataParamSize(const String& name) const
  129. {
  130. GpuParamDataDesc* desc = getParamDesc(name);
  131. if(desc != nullptr)
  132. return desc->elementSize * 4;
  133. return 0;
  134. }
  135. bool GpuParams::hasParam(const String& name) const
  136. {
  137. return getParamDesc(name) != nullptr;
  138. }
  139. bool GpuParams::hasTexture(const String& name) const
  140. {
  141. auto paramIter = mParamDesc.textures.find(name);
  142. if(paramIter != mParamDesc.textures.end())
  143. return true;
  144. return false;
  145. }
  146. bool GpuParams::hasSamplerState(const String& name) const
  147. {
  148. auto paramIter = mParamDesc.samplers.find(name);
  149. if(paramIter != mParamDesc.samplers.end())
  150. return true;
  151. return false;
  152. }
  153. bool GpuParams::hasParamBlock(const String& name) const
  154. {
  155. auto paramBlockIter = mParamDesc.paramBlocks.find(name);
  156. if(paramBlockIter != mParamDesc.paramBlocks.end())
  157. return true;
  158. return false;
  159. }
  160. void GpuParams::setParam(const String& name, const void* value, UINT32 sizeBytes, UINT32 arrayIndex)
  161. {
  162. GpuParamDataDesc* desc = getParamDesc(name);
  163. if(desc == nullptr)
  164. {
  165. LOGWRN("Cannot find parameter with the name '" + name + "'");
  166. return;
  167. }
  168. if(arrayIndex >= desc->arraySize)
  169. {
  170. CM_EXCEPT(InvalidParametersException, "Array index out of range. Array size: " +
  171. toString(desc->arraySize) + ". Requested size: " + toString(arrayIndex));
  172. }
  173. UINT32 elementSizeBytes = desc->elementSize * sizeof(UINT32);
  174. if(sizeBytes > elementSizeBytes)
  175. {
  176. CM_EXCEPT(InvalidParametersException, "Provided element size larger than maximum element size. Maximum size: " +
  177. toString(elementSizeBytes) + ". Supplied size: " + toString(sizeBytes));
  178. }
  179. GpuParamBlock* paramBlock = mParamBlocks[desc->paramBlockSlot];
  180. if(paramBlock == nullptr)
  181. {
  182. LOGWRN("Parameter exists but there is no ParamBlock set.");
  183. return;
  184. }
  185. paramBlock->write((desc->cpuMemOffset + arrayIndex * desc->arrayElementStride) * sizeof(UINT32), value, sizeBytes);
  186. // Set unused bytes to 0
  187. if(sizeBytes < elementSizeBytes)
  188. {
  189. UINT32 diffSize = elementSizeBytes - sizeBytes;
  190. paramBlock->zeroOut((desc->cpuMemOffset + arrayIndex * desc->arrayElementStride) * sizeof(UINT32) + sizeBytes, diffSize);
  191. }
  192. }
  193. void GpuParams::setTexture(const String& name, const HTexture& val)
  194. {
  195. auto paramIter = mParamDesc.textures.find(name);
  196. if(paramIter == mParamDesc.textures.end())
  197. {
  198. LOGWRN("Texture with the name '" + name + "' doesn't exist.");
  199. return;
  200. }
  201. mTextures[paramIter->second.slot] = val;
  202. }
  203. void GpuParams::setSamplerState(const String& name, const HSamplerState& val)
  204. {
  205. auto paramIter = mParamDesc.samplers.find(name);
  206. if(paramIter == mParamDesc.samplers.end())
  207. {
  208. LOGWRN("Sampler with the name '" + name + "' doesn't exist.");
  209. return;
  210. }
  211. mSamplerStates[paramIter->second.slot] = val;
  212. }
  213. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  214. {
  215. auto paramIter = mParamDesc.params.find(name);
  216. if(paramIter != mParamDesc.params.end())
  217. return &paramIter->second;
  218. return nullptr;
  219. }
  220. BindableGpuParams GpuParams::createBindableCopy(const GpuParamsPtr& params)
  221. {
  222. // Allocate everything in a single block of memory to get rid of extra memory allocations
  223. UINT32 paramBlockBufferSize = params->mNumParamBlocks * sizeof(GpuParamBlock*);
  224. UINT32 paramBlockBuffersBufferSize = params->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  225. UINT32 textureBufferSize = params->mNumTextures * sizeof(HTexture);
  226. UINT32 samplerStateBufferSize = params->mNumSamplerStates * sizeof(HSamplerState);
  227. UINT32 bufferSize = sizeof(BindableGpuParamBlock) + paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  228. for(UINT32 i = 0; i < params->mNumParamBlocks; i++)
  229. {
  230. if(params->mParamBlocks[i] != nullptr)
  231. bufferSize += params->mParamBlocks[i]->getSize();
  232. }
  233. // TODO - Alloc using stack
  234. BindableGpuParams bindableParams(params->mParamDesc);
  235. bindableParams.mData = (UINT8*)cm_alloc(bufferSize);
  236. bindableParams.mNumParamBlocks = params->mNumParamBlocks;
  237. bindableParams.mNumTextures = params->mNumTextures;
  238. bindableParams.mNumSamplerStates = params->mNumSamplerStates;
  239. UINT8* dataIter = bindableParams.mData;
  240. bindableParams.mParamBlocks = (BindableGpuParamBlock**)dataIter;
  241. dataIter += paramBlockBufferSize;
  242. bindableParams.mParamBlockBuffers = (GpuParamBlockBufferPtr*)dataIter;
  243. dataIter += paramBlockBuffersBufferSize;
  244. bindableParams.mTextures = (HTexture*)dataIter;
  245. dataIter += textureBufferSize;
  246. bindableParams.mSamplerStates = (HSamplerState*)dataIter;
  247. dataIter += samplerStateBufferSize;
  248. // Copy data
  249. memcpy(bindableParams.mParamBlocks, params->mParamBlocks, paramBlockBufferSize);
  250. memcpy(bindableParams.mParamBlockBuffers, params->mParamBlockBuffers, paramBlockBuffersBufferSize);
  251. memcpy(bindableParams.mTextures, params->mTextures, textureBufferSize);
  252. memcpy(bindableParams.mSamplerStates, params->mSamplerStates, samplerStateBufferSize);
  253. for(UINT32 i = 0; i < params->mNumParamBlocks; i++)
  254. {
  255. if(params->mParamBlocks[i] != nullptr)
  256. {
  257. UINT32 bufferSize = params->mParamBlocks[i]->getSize();
  258. bindableParams.mParamBlocks[i] = (BindableGpuParamBlock*)dataIter;
  259. dataIter += sizeof(BindableGpuParamBlock);
  260. bindableParams.mParamBlocks[i]->mData = dataIter;
  261. dataIter += bufferSize;
  262. memcpy(bindableParams.mParamBlocks[i]->mData, params->mParamBlocks[i]->getData(), bufferSize);
  263. bindableParams.mParamBlocks[i]->mSize = bufferSize;
  264. bindableParams.mParamBlocks[i]->mDirty = params->mParamBlocks[i]->isDirty();
  265. }
  266. }
  267. return bindableParams;
  268. }
  269. }