Marko Pintera bbded86fda Added gpu params for basic data types 12 лет назад
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
Win32 f1832c9c66 Finalized and tested OS drop target support 12 лет назад
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
CmApplication.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CmBindableGpuParams.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 лет назад
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 лет назад
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 лет назад
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCoreThread.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 лет назад
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 лет назад
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuParam.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 лет назад
CmGpuParams.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 лет назад
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 лет назад
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 лет назад
CmMaterial.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmMesh.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 лет назад
CmMeshManager.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmMeshRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 лет назад
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 лет назад
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmPass.cpp 538bcedd0c Bit more renames 12 лет назад
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 лет назад
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmPlatform.cpp f1832c9c66 Finalized and tested OS drop target support 12 лет назад
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 лет назад
CmProfiler.cpp b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 лет назад
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderQueue.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmRenderSystem.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 лет назад
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 лет назад
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 лет назад
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 лет назад
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 лет назад
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 лет назад
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 лет назад
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 лет назад
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 лет назад
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 лет назад
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 лет назад
CmTextureManager.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 лет назад
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 лет назад
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад