BearishSun bc4501a8f2 Fixing list view: 10 lat temu
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BsEngineScriptLibrary.cpp 9cc9e61eb7 WIP console window 10 lat temu
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 lat temu
BsManagedComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 lat temu
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 lat temu
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 lat temu
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 lat temu
BsManagedSerializableField.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 lat temu
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 lat temu
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 lat temu
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 lat temu
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 lat temu
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 lat temu
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 lat temu
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 lat temu
BsScriptComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 lat temu
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 lat temu
BsScriptDebug.cpp 9cc9e61eb7 WIP console window 10 lat temu
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 lat temu
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 lat temu
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 lat temu
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptGUIElement.cpp bc4501a8f2 Fixing list view: 10 lat temu
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 lat temu
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 lat temu
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 lat temu
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 lat temu
BsScriptGUILayout.cpp 770cb6bd2e Assembly refresh: 10 lat temu
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 lat temu
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 lat temu
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 lat temu
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 lat temu
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 lat temu
BsScriptGUISkin.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 lat temu
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 lat temu
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 lat temu
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 lat temu
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 lat temu
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 lat temu
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 lat temu
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptMaterial.cpp 7b1e1aa99c Folder monitor now works properly after assembly refresh 10 lat temu
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 lat temu
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 lat temu
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 lat temu
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 lat temu
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 lat temu
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 lat temu
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptScene.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 lat temu
BsScriptSceneObject.cpp 059d757ac5 Added a way to find scene objects by name 10 lat temu
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 lat temu
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 lat temu
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 lat temu
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 lat temu
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 lat temu
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 lat temu
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptStringTable.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 lat temu
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 lat temu