BearishSun e6ce211943 Feature: More particle system code exposed to scripting 7 vuotta sitten
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GUI a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 vuotta sitten
BsScriptBrowseDialog.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptBrowseDialog.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptBuildManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 vuotta sitten
BsScriptBuildManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptCodeEditor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptCodeEditor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptDragDropManager.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 vuotta sitten
BsScriptDropDownWindow.cpp 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow 7 vuotta sitten
BsScriptDropDownWindow.h 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow 7 vuotta sitten
BsScriptEditorApplication.cpp a080346994 Feature: Resource import now happens in the background 7 vuotta sitten
BsScriptEditorApplication.h a080346994 Feature: Resource import now happens in the background 7 vuotta sitten
BsScriptEditorBuiltin.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 vuotta sitten
BsScriptEditorBuiltin.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 vuotta sitten
BsScriptEditorInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorSettings.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptEditorSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorTestSuite.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorTestSuite.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorUtility.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 vuotta sitten
BsScriptEditorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptEditorWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 vuotta sitten
BsScriptEditorWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptFolderMonitor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptFolderMonitor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptGizmos.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptGizmos.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleDrawing.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 vuotta sitten
BsScriptHandleDrawing.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 vuotta sitten
BsScriptHandleSlider.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSlider2D.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSlider2D.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderDisc.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderDisc.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderLine.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderLine.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderPlane.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderPlane.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderSphere.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptHandleSliderSphere.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptImportOptions.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptImportOptions.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptInspectorUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptInspectorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptModalWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 vuotta sitten
BsScriptModalWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptOSDropTarget.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptOSDropTarget.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptPlatformInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 vuotta sitten
BsScriptPlatformInfo.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 vuotta sitten
BsScriptPrefabUtility.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 vuotta sitten
BsScriptPrefabUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptProjectLibrary.cpp a080346994 Feature: Resource import now happens in the background 7 vuotta sitten
BsScriptProjectLibrary.h a080346994 Feature: Resource import now happens in the background 7 vuotta sitten
BsScriptProjectSettings.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptProjectSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSceneGizmos.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 vuotta sitten
BsScriptSceneGizmos.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 vuotta sitten
BsScriptSceneGrid.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSceneGrid.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSceneHandles.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 vuotta sitten
BsScriptSceneHandles.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 vuotta sitten
BsScriptSceneSelection.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSceneSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSelection.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 vuotta sitten
BsScriptSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSerializedDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSerializedDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSerializedObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSerializedObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptSerializedSceneObject.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 vuotta sitten
BsScriptSerializedSceneObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptUndoRedo.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 vuotta sitten
BsScriptUndoRedo.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptUnitTests.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten
BsScriptUnitTests.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 vuotta sitten