BsScriptEditorBuiltin.cpp 5.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptEditorBuiltin.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptResourceManager.h"
  9. #include "Wrappers/GUI/BsScriptGUISkin.h"
  10. #include "Generated/BsScriptGUIContentImages.generated.h"
  11. #include "Generated/BsScriptSpriteTexture.generated.h"
  12. namespace bs
  13. {
  14. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  15. :ScriptObject(instance)
  16. { }
  17. void ScriptEditorBuiltin::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_GetLibraryItemIcon", (void*)&ScriptEditorBuiltin::internal_getLibraryItemIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", (void*)&ScriptEditorBuiltin::internal_GetEmptyShaderCode);
  21. metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", (void*)&ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
  22. metaData.scriptClass->addInternalCall("Internal_GetToolbarIcon", (void*)&ScriptEditorBuiltin::internal_GetToolbarIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetLibraryWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetLibraryWindowIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetInspectorWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetInspectorWindowIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetSceneWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetSceneWindowIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetAnimationWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetAnimationWindowIcon);
  27. metaData.scriptClass->addInternalCall("Internal_GetLogIcon", (void*)&ScriptEditorBuiltin::internal_GetLogIcon);
  28. metaData.scriptClass->addInternalCall("Internal_GetEditorIcon", (void*)&ScriptEditorBuiltin::internal_GetEditorIcon);
  29. metaData.scriptClass->addInternalCall("Internal_GetDefaultFont", (void*)&ScriptEditorBuiltin::internal_GetDefaultFont);
  30. metaData.scriptClass->addInternalCall("Internal_GetGUISkin", (void*)&ScriptEditorBuiltin::internal_GetGUISkin);
  31. }
  32. MonoObject* ScriptEditorBuiltin::internal_getLibraryItemIcon(ProjectIcon icon, int size)
  33. {
  34. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(icon, size);
  35. return ScriptResourceManager::instance().getScriptResource(tex, true)->getManagedInstance();
  36. }
  37. MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
  38. {
  39. String code = BuiltinEditorResources::instance().getEmptyShaderCode();
  40. return MonoUtil::stringToMono(code);
  41. }
  42. MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
  43. {
  44. String code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
  45. return MonoUtil::stringToMono(code);
  46. }
  47. MonoObject* ScriptEditorBuiltin::internal_GetToolbarIcon(ToolbarIcon icon)
  48. {
  49. HSpriteTexture tex = BuiltinEditorResources::instance().getToolbarIcon(icon);
  50. return ScriptResourceManager::instance().getScriptResource(tex, true)->getManagedInstance();
  51. }
  52. MonoObject* ScriptEditorBuiltin::internal_GetLibraryWindowIcon(LibraryWindowIcon icon)
  53. {
  54. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryWindowIcon(icon);
  55. return ScriptResourceManager::instance().getScriptResource(tex, true)->getManagedInstance();
  56. }
  57. MonoObject* ScriptEditorBuiltin::internal_GetInspectorWindowIcon(InspectorWindowIcon icon)
  58. {
  59. HSpriteTexture tex = BuiltinEditorResources::instance().getInspectorWindowIcon(icon);
  60. return ScriptResourceManager::instance().getScriptResource(tex, true)->getManagedInstance();
  61. }
  62. void ScriptEditorBuiltin::internal_GetSceneWindowIcon(SceneWindowIcon icon, __GUIContentImagesInterop* output)
  63. {
  64. GUIContentImages images = BuiltinEditorResources::instance().getSceneWindowIcon(icon);
  65. *output = ScriptGUIContentImages::toInterop(images);
  66. }
  67. void ScriptEditorBuiltin::internal_GetAnimationWindowIcon(AnimationWindowIcon icon, __GUIContentImagesInterop* output)
  68. {
  69. GUIContentImages images = BuiltinEditorResources::instance().getAnimationWindowIcon(icon);
  70. *output = ScriptGUIContentImages::toInterop(images);
  71. }
  72. MonoObject* ScriptEditorBuiltin::internal_GetLogIcon(LogMessageIcon icon, int size, bool dark)
  73. {
  74. HSpriteTexture tex = BuiltinEditorResources::instance().getLogMessageIcon(icon, size, dark);
  75. return ScriptResourceManager::instance().getScriptResource(tex, true)->getManagedInstance();
  76. }
  77. MonoObject* ScriptEditorBuiltin::internal_GetEditorIcon(EditorIcon icon)
  78. {
  79. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(icon);
  80. return ScriptResourceManager::instance().getScriptResource(tex, true)->getManagedInstance();
  81. }
  82. MonoObject* ScriptEditorBuiltin::internal_GetDefaultFont()
  83. {
  84. HFont font = BuiltinEditorResources::instance().getDefaultFont();
  85. ScriptResourceBase* scriptFont = ScriptResourceManager::instance().getScriptResource(font, true);
  86. return scriptFont->getManagedInstance();
  87. }
  88. MonoObject* ScriptEditorBuiltin::internal_GetGUISkin()
  89. {
  90. HGUISkin guiSkin = BuiltinEditorResources::instance().getSkin();
  91. ScriptResourceBase* scriptGUISkin = ScriptResourceManager::instance().getScriptResource(guiSkin, true);
  92. return scriptGUISkin->getManagedInstance();
  93. }
  94. }