BsScriptCCapsuleCollider.generated.h 1.2 KB

1234567891011121314151617181920212223242526272829
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. class CCapsuleCollider;
  9. class BS_SCR_BE_EXPORT ScriptCCapsuleCollider : public TScriptComponent<ScriptCCapsuleCollider, CCapsuleCollider, ScriptCColliderBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CapsuleCollider")
  13. ScriptCCapsuleCollider(MonoObject* managedInstance, const GameObjectHandle<CCapsuleCollider>& value);
  14. private:
  15. static void Internal_setNormal(ScriptCCapsuleCollider* thisPtr, Vector3* normal);
  16. static void Internal_getNormal(ScriptCCapsuleCollider* thisPtr, Vector3* __output);
  17. static void Internal_setCenter(ScriptCCapsuleCollider* thisPtr, Vector3* center);
  18. static void Internal_getCenter(ScriptCCapsuleCollider* thisPtr, Vector3* __output);
  19. static void Internal_setHalfHeight(ScriptCCapsuleCollider* thisPtr, float halfHeight);
  20. static float Internal_getHalfHeight(ScriptCCapsuleCollider* thisPtr);
  21. static void Internal_setRadius(ScriptCCapsuleCollider* thisPtr, float radius);
  22. static float Internal_getRadius(ScriptCCapsuleCollider* thisPtr);
  23. };
  24. }