BearishSun bc640b9fb1 Feature: Added support for ApplyOnDirty, PassByCopy, NotNull and NativeWrapper attributes 7 ani în urmă
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Extensions 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 ani în urmă
Generated 6f6825102a Feature: Various inspector improvements and fixes regarding distributions 7 ani în urmă
RTTI e5a8992782 Feature: Added automatic inspector field for enum types 7 ani în urmă
Serialization bc640b9fb1 Feature: Added support for ApplyOnDirty, PassByCopy, NotNull and NativeWrapper attributes 7 ani în urmă
Wrappers e5a8992782 Feature: Added automatic inspector field for enum types 7 ani în urmă
BsEngineScriptLibrary.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsEngineScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedComponent.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 ani în urmă
BsManagedComponent.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedResourceManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedResourceManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedResourceMetaData.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsManagedResourceMetaData.h 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory 7 ani în urmă
BsPlayInEditorManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsPlayInEditorManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptEnginePlugin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptEnginePrerequisites.h e5a8992782 Feature: Added automatic inspector field for enum types 7 ani în urmă
BsScriptGameObjectManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsScriptGameObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptObjectImpl.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptObjectImpl.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptObjectManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 ani în urmă
BsScriptResourceManager.cpp b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access 7 ani în urmă
BsScriptResourceManager.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access 7 ani în urmă
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version 7 ani în urmă
CMakeSources.cmake e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă