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BsManagedComponentRTTI.h
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |
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BsManagedResourceMetaDataRTTI.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResourceRTTI.h
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |
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BsManagedSerializableArrayRTTI.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableDictionaryRTTI.h
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |
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BsManagedSerializableDiffRTTI.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableFieldRTTI.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableListRTTI.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableObjectInfoRTTI.h
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e5a8992782
Feature: Added automatic inspector field for enum types
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7 years ago |
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BsManagedSerializableObjectRTTI.h
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |